Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Basic:
Foreword:
Why was I missing? Why did I left when the so called last version of Spirit Wars was in the making? Why wasn’t it released? Well, let’s just say that Tyrande and I had a lot of not working things, or Blizzard bugs. That is why we decided to retire early. Oh yes, retirement was all what I wished it would be: I had enough time for girls, and I became really good in bowling. Yes, and guess what? I even worked on my DotA skills a bit. Yeah!
So, why are we making this map then? Well… you see, in 1.24 AceHart’s maps don’t work anymore. AceHart…. for me, that was the most successful mapper, ever. You see, I was so attached to him because when I was still a young noob, he answered to most of my more important threads. Actually, whenever he was online he answered my threads. I think I should be considered lucky. Anyway, no matter how stupid I reacted, Ace always answered to me again and again, until I got it right. Then he left TH. I refuse to let his memory live only in the few active members that are left from his days. That is why I decided to make a map in his memory.
The Inspiration:
I scrolled around all his maps. They were all good, but they were not my style… Then I saw the name, “Defend the tower”. Now that was a name worthy of a map. I decided I will call the map "protect the tower 4". Why 4 ? Well, he had alredy made 1 and 2, and I needed #3 to be a teaser/demo of what the real map would look like. Still, this is the thread for #3 so we are going to talk about it. Anyway, to cut a long story short, I made the terrain, I told tyrande that we have a new project to work on and we havc been working on it ever since.
Story:
The Great King of Kings ™ has enraged a lot of creeps, because he stole their wives for his harem. Now they want to kill him. You as the “Only hope of the king for having a big harem” have to stop them.
Controls:
Q - First unit, the Warrior, owns the Rogues.
W - Second unit, the Rogue, owns the Mages.
E - Third unit, the Mage, owns the Warriors.
W - Second unit, the Rogue, owns the Mages.
E - Third unit, the Mage, owns the Warriors.
Gameplay:
There are 5 towers on the map. You choose a race for 4 of them. At the moment there are 4 available races. (wonder what they might be?) The 5th tower is the most important one. If it dies, so you do. This is the tower from where you control your army.
When you choose a race, you can build units. You see, the trick is that each race has only 3 units. Every unit counters another unit (has double damage) Every unit has a skill. Passive or active.
As you might have noticed the only thing Ace's version and my and tyrande's version of the map have in common is the name.
Now, when a unit dies there is a 35% that a rune will drop. Oh yes a shiny rune. If you pick it up as you would an item an effect will occur. What effect? Well, the floating text is going to give you a hint. However, each rune has 2 effects that swap every 5 seconds or so. Enjoy.
That sounds cool, huh?, well, it is, and much more, trust me. I mean, today I tested the map, (it is not done yet but, most systems are done and it is almost playable) and it was amazing. Here is a screenshot for you:
Also, when you are good at controlling your units you gain style levels. Every upper style level you get to the more damage your units deal. (it is in % in the multiboard.). That is why you should always keep an eye on your army.
The big tower in the middle gains auras every XX kills. Other then that, it is pretty much useless.
When you choose a race, you can build units. You see, the trick is that each race has only 3 units. Every unit counters another unit (has double damage) Every unit has a skill. Passive or active.
As you might have noticed the only thing Ace's version and my and tyrande's version of the map have in common is the name.
Now, when a unit dies there is a 35% that a rune will drop. Oh yes a shiny rune. If you pick it up as you would an item an effect will occur. What effect? Well, the floating text is going to give you a hint. However, each rune has 2 effects that swap every 5 seconds or so. Enjoy.
That sounds cool, huh?, well, it is, and much more, trust me. I mean, today I tested the map, (it is not done yet but, most systems are done and it is almost playable) and it was amazing. Here is a screenshot for you:
Also, when you are good at controlling your units you gain style levels. Every upper style level you get to the more damage your units deal. (it is in % in the multiboard.). That is why you should always keep an eye on your army.
The big tower in the middle gains auras every XX kills. Other then that, it is pretty much useless.
Status Report:
Well... second version released
Final Word:
We don’t need any help on the mapping so far, but Tyrande and I just love getting feedback and the users telling us what they (don’t) like in the map and what should be improved.
A big thanks to Furby, for helping with the thread layout. Thanks man..
Get the latest version from here!!!!
Version for patch 1.23 and below.