How come I can test the map without newgen but I can't import it to a new map? Is it some adjustments that are made when creating a new map with newgen or? Will see if I can download it so I can test to use this spell in my own map, giving credits ofcourse.
With normal WE, you don't have to save your map to test, but when you do save, it can't compile the NewGen-specific stuff (like scopes, libraries, global blocks and such).
wrong rawcodes dont cause errors anyway. and you triggers shouldnt get disabled if you really use newgen. look in the grimoire menu if your standart we syntax checker is disabled. by the way, did you import the triggers, too?
When I finish casting the spell, the abomination's (nice soundset btw ^^) animation gets paused. If he is paused in the triggers, you can unpause him otherwise just use this:
i will try to fix this bug. but i will have to change the structure of the bouncing, so this take a bit time since im not so active at the moment.
update: pause bug removed
I've been meaning to upload these for a while. It looks like i have come across a bug. Ill try to spell it out so that you may do it yourself.
Make the hook really long, stand the hero directly underneath the first house on the right and cast hook at the 5th or 6th house on the bottom row, hopefully it will work for you, but if it doesnt, hear are some screenies.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.