VoodooJuJu
New Member
- Reaction score
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Like Nerubian Weaver's double attack (Geminate Attack) from dota - only two more attacks with it.
I tried doing something similar to Ursa's Overpower ability, however if at all possible, I'd like to try and avoid an attack speed increase mechanic.
The reason being is that the ability I'm creating is designed to only affect a single target. With the Overpower ability, if the initial target is killed and not all attacks have been expended as well as the buff not timed out, a second target will suffer from attacks of high speed.
How I'm hoping to get this to work, is after "overloading" its weapon, the unit receives a buff/dummy buff. On that unit's next attack, 3 additional attacks will fire at its target - and that one target only. After those attacks have been unleashed, the buff fades, and may be acquired again by casting the "overload" ability again, or whatever I'll end up calling it.
Any positive input is appreciated. Thank you!
I tried doing something similar to Ursa's Overpower ability, however if at all possible, I'd like to try and avoid an attack speed increase mechanic.
The reason being is that the ability I'm creating is designed to only affect a single target. With the Overpower ability, if the initial target is killed and not all attacks have been expended as well as the buff not timed out, a second target will suffer from attacks of high speed.
How I'm hoping to get this to work, is after "overloading" its weapon, the unit receives a buff/dummy buff. On that unit's next attack, 3 additional attacks will fire at its target - and that one target only. After those attacks have been unleashed, the buff fades, and may be acquired again by casting the "overload" ability again, or whatever I'll end up calling it.
Any positive input is appreciated. Thank you!