WIP Quarantine

Razalgrim

New Member
Reaction score
10
Oh, sorry guys. I made some more changes to the map, and I'd like to post them now instead of waiting for the next full version. I wrote some notes on the loading screen to give some idea of how to play the map and made some minor changes to the map itself. The shopkeeper now teleports to one of three possible areas in the map after each wave. I apologize once more to the people who wasted 30 seconds of their lives downloading the last update. :eek:

Oh, and Sharkbait?. You should take a look at the triggers in the newer update to... you know, avoid confusion. Specifically the skill triggers. Those are currently my biggest obstacle in making the map multiplayer. Thank you very much.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Ok so you want them MPI aka multi player instance. Plz people since im triggering guy now i would like you people to report bugs that might be trigger related and what thins trigger related can be improved.
 

Razalgrim

New Member
Reaction score
10
What, no comments? :(

Anyway, I uploaded the "fixed" version of 0.75 on the first post. It's actually more of a full update - besides the triggers Gtam fixed up, it also includes one new area, a new enemy type, and a bunch of new character abilities.

Test please, and at least comment this time. :thup:

On another note: I'm currently looking for a soundtrack to make the map's filesize even bigge- err, to use for the map. Any suggestions?
 

Devrak

New Member
Reaction score
17
Alright, I tested the map. The terrain was awesome, best I've seen probably. Yay for custom doodads.

Anyway, you probably know this already, but it was very hard to aim. I tried the assault guy first, and I died in a couple of seconds because they wouldn't die even though I spammed them full with bullets. Went a little better with the demolist though, because when I finally hit them with my blast they were turned in to ketchup. :)

Also, visibility. I know you want it dark and gloomy, but IMO you should be able to see further then that. A flashlight would be awesome and fit the theme very well. And last, what about a melee ability? You punch those nasty zombies with your gun, stunning them or whatever. You get the point.

Keep up the good work, I can see that this map would be very fun to play with your friends a dark and rainy night. :)
 

TideOfChaos

New Member
Reaction score
25
A flashlight would be awesome and fit the theme very well.

I second this. Allow each class be able to buy a flashlight, which can be activate and create visibility modifiers in front of the unit.

Also, marines and the zombies, should move slower in comparison to the amount of damage you've taken. Really adds to the whole, survival horror feel.
But, of course, add in medic items/abilities to remove these effects.
 

Razalgrim

New Member
Reaction score
10
Alright, I tested the map. The terrain was awesome, best I've seen probably. Yay for custom doodads.

Yay indeed. :p

Anyway, you probably know this already, but it was very hard to aim. I tried the assault guy first, and I died in a couple of seconds because they wouldn't die even though I spammed them full with bullets. Went a little better with the demolist though, because when I finally hit them with my blast they were turned in to ketchup.

Yeah, I need to think of an easier way to aim. Maybe a skill that will automatically make your Marine face the threat closest to you. I'm also planning on making the Marine, when attacked, auto-face the attacker. This con only happen... once every 5 seconds, maybe?

Everyone loves ketchup. ;)

Also, visibility. I know you want it dark and gloomy, but IMO you should be able to see further then that. A flashlight would be awesome and fit the theme very well. And last, what about a melee ability? You punch those nasty zombies with your gun, stunning them or whatever. You get the point.

I'm actually planning on making the Marine's lighting attachment smaller, but add more natural lighting to the map. A flashlight... It'll be a bit tricky, but I think there are ways. Especially since the map has a good triggerer now.

About the melee; I've actually been planning on implementing that from the start, but the Marine has no melee animations, so it will look a bit odd. :p

Also, marines and the zombies, should move slower in comparison to the amount of damage you've taken. Really adds to the whole, survival horror feel.
But, of course, add in medic items/abilities to remove these effects.

I think we can add those when the map has multiplayer. (Hopefully, soon.)
I'm going to add a new medic class when that time comes, but I need some ideas for what his weapon should be.

Thanks for the comments, guys. I'm going to be working a lot on the map over the weekend, and hopefully, Gtam will too. :D
 

XxShadyxX

I abused the rep system.
Reaction score
81
Hello! I tested your map and i loved it! When will it be multiplayer?
Also only 4 players?
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
well multiplayer should be out in a version or two. About that melee thing the marines spell animation lifts his gun so it will look like he is slicing him if you want. Also the flashlight should be no problem.

Edit: i was thinking about the flashlight that you can use it but it runs out of batteries that needs to reacharge
 

Razalgrim

New Member
Reaction score
10
i was thinking about the flashlight that you can use it but it runs out of batteries that needs to reacharge

That would be perfect. You can't use mana, though, so what are you going to use for the gauge?

Anyway, I just made a loading screen. :D It works, but I want to polish it a little before I release it; hopefully, it will coincide with the next version.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
well i was thingking that time was needed so like 1min and what about the melee thing that i suggested
 

XxShadyxX

I abused the rep system.
Reaction score
81
Hey if you need some help i am great at triggering and terrain, and i know how to make vjass spells (Still learning though)
 

Razalgrim

New Member
Reaction score
10
Sorry, but those particular spots have been taken. :eek: I really enjoy terraining the map (if I didn't do it, I would barely be helping out in my own project), and I'm pretty sure Gtam is a fully capable of triggering the more complicated features of the map.

We still need ideas though. Alot of them. So if you think of anything that can help the map progress, feel free to PM me.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
So what do you want me to do now. Start with the Multiplayer and make a flashlight for the units?
 

XxShadyxX

I abused the rep system.
Reaction score
81
Some ideas:

Weapons/Items
Grenades
Explosive charges
Air Strike

Systems:
A unique equipment system, where you can equip different types of weapons of your class type
Unique Zombies, ones where you have to figure out how to kill (Like a puzzle)
A Title system, and point system (Kinda like SURVIVAL) and you can save/load your code for a more compeditive game play to get the highest rank.

Eh thats so far but if i get more ill edit this post
 

Razalgrim

New Member
Reaction score
10
So what do you want me to do now. Start with the Multiplayer and make a flashlight for the units?

Yes please. Multiplayer is currently our top priority. I'll be working on making new zombies in the meantime.

Some ideas:

Weapons/Items
Grenades
Explosive charges
Air Strike

Hopefully, weapons will be implemented in the future. There are already some items in the game, though, obviously, they're not much.

About the grenades... it's viable, but I'm not sure how to execute it. Should it have a target circle, or be aimed like the other weapons?

The explosive charges wouldn't be practical. The camera is always locked on your Marine (This might change, though.) so it's a little odd how you can use explosive charges without even seeing what it blew up.

Air Strike wouldn't be right. Most of the areas in the map are indoors, so it'll look weird. :rolleyes:

A unique equipment system, where you can equip different types of weapons of your class type
Unique Zombies, ones where you have to figure out how to kill (Like a puzzle)
A Title system, and point system (Kinda like SURVIVAL) and you can save/load your code for a more compeditive game play to get the highest rank.

I was planning on making a "free" equipment system, i.e, you can use a Specialist wielding an Assault Rifle or an Assault wielding a flamethrower. This won't be up anytime soon., though.

Boss zombies, I like that. :thup:

I'm not sure how the point and rank system will affect the map's balance. I'm stacking it in the pending section of my head in the meantime.

Anyway, thanks for the ideas, Shady.
 

TideOfChaos

New Member
Reaction score
25
Idea: No limit the number of levels in the game.
Slowly increase the difficulty by increase the level of zombies that spawn each round, and increase the level of damage and say movement speed they have each range.

I would suggest not increasing their health, however, as it will just become impossible.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
do you mean wave levels so oit will be not who finish but who lasts thw longest
 

Razalgrim

New Member
Reaction score
10
Idea: No limit the number of levels in the game.
Slowly increase the difficulty by increase the level of zombies that spawn each round, and increase the level of damage and say movement speed they have each range.

I would suggest not increasing their health, however, as it will just become impossible.

That's actually a good idea... maybe 99 waves, with the zombies becoming slightly stronger every 3 waves. I think it would also be nice if there's boss every 10 waves a new type of zombie introduced every 11 waves. What do you think, Gtam?
 

black.sheep

Active Member
Reaction score
24
do you mean wave levels so oit will be not who finish but who lasts thw longest
Wont that kill the concept of teamwork in the game thou?
And I think if a marine is ordered to face an enemy, it should face it via triggers so its easier to aim.
 

Razalgrim

New Member
Reaction score
10
Wont that kill the concept of teamwork in the game thou?
And I think if a marine is ordered to face an enemy, it should face it via triggers so its easier to aim.

Not necessarily. It's just like L4D's survival mode; there's absolutely no chance of survival, but hey. It's fun, and it calls for teamwork, right?

Yeah, I need to make that feature (It already exists) have a faster reaction time.

Also, I need some ideas for class specific skills. As it is now, all classes have the same abilities: The attribute bonuses, Sprint, and Last Stand. My original plan was to give Last Stand to Specialist and give each of the other classes their own special ability, but I'm tapped of ideas right now. I'd like to avoid passive skills, though. Those are one of the reasons why most other survival maps are so boring.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top