<Realms of the Genesis>

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Magentix

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There is a way, you can deprotect a protected RotG.

Problem is, code will be messed up with variables and function names like I00OO1 or something like that, all triggers will be in 1 trigger.

Not recommended but if you really want your map to live, I find it the only way.

I just said: I have an intact, unprotected copy of 1.28...
 

darkRae

Ueki Fan (Ueki is watching you)
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> In Cinematic Map ftw
> what?

Some kind of, nostalgic, Cinematic Map that can make us reflect on those days :p
(nah, I don't think it's needed if you know that it will Reincarnate)
 

waaaks!

Zinctified
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im sure that ill make another fresh map, more balanced and making it not so complicated like RotG

but im tired on making AoS, i need something that is fun and easy
i like making heroes
i like making abilities
i hate making tons of creep types
i hate hero arenas (boring and imbalance when it comes to long games)
i hate towers

so with this characteristics, what map should i make?
 

darkRae

Ueki Fan (Ueki is watching you)
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-- Contribute to the Resources>Spells section
-- Open a Spell Request thread

:D
 

soulreaping

New Member
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im sure that ill make another fresh map, more balanced and making it not so complicated like RotG

but im tired on making AoS, i need something that is fun and easy
i like making heroes
i like making abilities
i hate making tons of creep types
i hate hero arenas (boring and imbalance when it comes to long games)
i hate towers

so with this characteristics, what map should i make?

You sound like a guy for a modified melee map :p
Let's say AoS is not the best genre out there.

I prefer strategy than playing skills as strategy means you have some brain and playing skills just means you played the game a lot.
 

darkRae

Ueki Fan (Ueki is watching you)
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Yeah, but he doesn't like making lots of creep types (me neither)
 

Magentix

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I might want to use your help soon for making spells for my new caster mod.
Just finetuning the system before making spells at mass.
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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Hey waaaks! I got bored of finishing my map, its too complicated, i still have to finish 2 of its extremely large systems. But I have been around battle.net and played a non-sense battle ship game with not a single decent tooltip on it. Wanna make a battleship game?
 

waaaks!

Zinctified
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Rpg? :| or castle fight-type game with lots of heroes
very large terrain, i hate it
-- Contribute to the Resources>Spells section
-- Open a Spell Request thread
maybe?
You sound like a guy for a modified melee map
Let's say AoS is not the best genre out there.

I prefer strategy than playing skills as strategy means you have some brain and playing skills just means you played the game a lot.
im thinking of a map yesterday, its like a base control game
which has 4 teams consists of 3 players, each player has a controlled base, you can only repair the bases, not making new ones, the peasants can only harvest gold and trees, and the training camp needs peasant to train, not making new ones, and trained units can also be trained again for a new unit, only a max of 40 peasants per team, and peasants spawn by themselves for every (units owned divided by 2), meaning the more the units the slower the peasant spawn, then there will be taverns consists of 12 heroes, with different abilities (the good part :p), the heroes may help your troops

this is the game i like to make, a strategy, hero, and fun game, i know that this will not end long because you have only max of 40 food per team

i got the training and peasant idea from battle realms, and others from myself
i dont know when to make this, but i know that ill make this map
I might want to use your help soon for making spells for my new caster mod.
Just finetuning the system before making spells at mass.
RotG: ooo i love systems
waaaks!: ah! i mean ok ill try it
Hey waaaks! I got bored of finishing my map, its too complicated, i still have to finish 2 of its extremely large systems. But I have been around battle.net and played a non-sense battle ship game with not a single decent tooltip on it. Wanna make a battleship game?
battleships, you just upgrade buy some phoenix fire base items and run?
lol i dont like it much
 

FhelZone

Have a drink of a nice cold mellowberry juice!
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NVM, I just had too much battleship today in BNET I feel like sunked xD
 

Manee

New Member
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im thinking of a map yesterday, its like a base control game
which has 4 teams consists of 3 players, each player has a controlled base, you can only repair the bases, not making new ones, the peasants can only harvest gold and trees, and the training camp needs peasant to train, not making new ones, and trained units can also be trained again for a new unit, only a max of 40 peasants per team, and peasants spawn by themselves for every (units owned divided by 2), meaning the more the units the slower the peasant spawn, then there will be taverns consists of 12 heroes, with different abilities (the good part :p), the heroes may help your troops

this is the game i like to make, a strategy, hero, and fun game, i know that this will not end long because you have only max of 40 food per team

i got the training and peasant idea from battle realms, and others from myself
i dont know when to make this, but i know that ill make this map

sounds exciting :D
will u be adopting the yin and yang aquirisation too?
 

waaaks!

Zinctified
Reaction score
256
yin and yang aquirisation?
whats that?

im thinking of putting ninja vilages and samurai villages
but i think they are just a waste of file size
 
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