Azlier
Old World Ghost
- Reaction score
- 461
That code is long gone. Maybe I can scrape something together.
Wont the registerEnter function make problems if you change the size/shape/position of the rect after? as far as i know the triggerregisterenterrect functions are hardcoded so they take the coords of minxx/y and maxx/y and dont change when the rect changes?
Azlier said:Last time i played with them, i thought we can edit the region (add/remove rect/cells), and the event handled theses changes.
Hey, if it does fire, it's a new way to do GroupEnumUnitsInRect.
Are you really sure about that, because at least inside an initializer ExecuteFunc,TriggerExecute and TriggerEvaluate get around the limit op..evaluate doesn't exactly get around the op limit for some reason. Only .execute managed to replace all the terrain in a 96x96 map.