I have a trigger that shares vision if a hero dies. Cant seem to get it to work with the all points held shared vision.
Events
Unit - Any Unit dies
Local Variables
Rev = 0 <Integer>
Conditions
((Unit type of (Triggering unit)) is Hero) == True
(Player j is giving player i Shared Vision) == False
Actions
UI - Display "You have been revealed" for (Player group((Triggering player))) to Error area
General - For each integer Rev from 1 to 10 with increment 1, do (Actions)
Actions
Player - Turn player (Triggering player) Shared Vision On towards player Rev
How would i edit the conditions so when the hold all points shared vision is on the hero dieing reliever does not work/show?
So if shared vision (from all points being held) is on. Hero dieing/ being revived has no effect on shared vision.
If shared vision (from all points being held) is off. Hero dieing being revived works/shows.
That is rather weird. Do a single player map test (via the Test Document function in the editor), type TrigDebug into the Chat to open up the Trigger Debugger (you have to be in Windowed screen mode, not Fullscreen), go across to the Triggers tab, and what is the Average Run Time (ms) and Average Fail Time (ms) values?
I can probably come up with another method which will decrease the amount of time it takes for the trigger to run but it will be more complicated. I'll post back when I have finished a test map for it.
In trying to create another set of triggers to get this working, I came across the "Execution took to long" error. I did some research into the error and found that if you place a wait action inside a loop, it resolves the problem. So try adding a wait action (set the duration to 0.0625s such that you don't notice the wait) into the "Gains Region" trigger inside the first "For each player" loop:
Trigger:
Gains Region
Events
Unit - Any Unit Enters Region 001
Unit - Any Unit Enters Region 002
Local Variables
i = 0 <Integer>
j = 0 <Integer>
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Number of Living units in (Units in Region 001 having alliance Ally with player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most 1)) == 1
(Number of Living units in (Units in Region 002 having alliance Ally with player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most 1)) == 1
Then
Player Group - For each player j in (Enemies of player (Triggering player)) do (Actions)
Actions
General - Wait 0.0625 Game Time seconds
Player - Turn player j Shared Vision On towards player (Triggering player)
Player Group - For each player j in (Allies of player (Triggering player)) do (Actions)
Actions
Player - Turn player j Shared Vision On towards player i
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart