Removing Array Unit Groups

avalya

New Member
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37
Okey, facing another problem here; how do I remove Unit Group Arrays? I noticed I can't specify Integer A, or a variable such as PlayerNumber, what do I do to destroy the correct unit group?
 

werasd

New Member
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14
call DestroyGroup(udg_variable[array])

i think that's not what you're looking for... so if it's not please explain better. There can be much possibilities to guess. Maybe post the trigger?
 

avalya

New Member
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37
I've tried this;

Trigger:
  • call DestroyGroup (udg_IceLance_Group[PlayerNumber])

and

Trigger:
  • call DestroyGroup (udg_IceLance_Group[Integer A])

and

Trigger:
  • call DestroyGroup (udg_IceLance_Group[Integer_A])

I can't use numbers such as 1, 2 or 3, because I need to make sure the correct group is removed.
 

Laiev

Hey Listen!!
Reaction score
188
try this:
player number of owner of triggering unit
Trigger:
  • custom script: call DestroyGroup( udg_group[GetConvertedPlayerId(GetTriggerPlayer())] )


integer A
Trigger:
  • custom script: call DestroyGroup( udg_group[GetForLoopIndexA()] )
 

avalya

New Member
Reaction score
37
I'll try that Laiev, I however got a variable already named PlayerNumber that assigns the player number in the start of the trigger. Would it look the same?
 

avalya

New Member
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37
Hmm, yeah but would I be able to use a variable in the array?
Trigger:
  • call DestroyGroup (udg_IceLance_Group[PlayerNumber])
 

Darthfett

Aerospace/Cybersecurity Software Engineer
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615
Hmm, yeah but would I be able to use a variable in the array?

This:

Trigger:
  • custom script: call DestroyGroup( udg_group[GetConvertedPlayerId(GetTriggerPlayer())] )

or this: [ljass]call DestroyGroup(udg_group[GetPlayerId(GetTriggerPlayer()) + 1])[/ljass]
 

avalya

New Member
Reaction score
37
Oh, I see, would your solution also work, Sickle? Gotta try it out whenever I have an available WE nearby.
 

Komaqtion

You can change this now in User CP.
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469
Well, is PlayerNumber also an array ?
If so, and they have the array of their player (E.g array [1] is for Player 1 (Red)) then you'd still have to do this:
JASS:
call DestroyGroup ( udg_IceLance_Group[ udg_PlayerNumber[ GetConvertedPlayerId( GetTriggerPlayer() ) ] ] )


Or if you use it in a loop:
JASS:
call DestroyGroup ( udg_IceLance_Group[ udg_PlayerNumber[ bj_forLoopAIndex ] ] )


Otherwise his should work (Though I doubt it as an array is needed for different values for ach player...)
 

avalya

New Member
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37
Nope, it's not an array and it's working fine with the previously mentioned solutions.
 
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