Setting a research +1 every xx seconds posible?

Troll

New Member
Reaction score
4
how the trigger should look like, my research has like 100 levels, the idea is making my unit's attack and defense upgrade every xxx seconds. without using any buildings or anything .. how yo ucan do that with trigs? i dont feel like doing 100 triggers for every research lol ..
 

TideOfChaos

New Member
Reaction score
25
Simple,

Code:
Upgrade
    Events
        Time - Every XX seconds of game time
    Conditions
    Actions
        Set ResearchLevel = (ResearchLevel + 1)
        Player - Set the current research level of Iron Forged Swords to ResearchLevel for Player 1 (Red)
 

Troll

New Member
Reaction score
4
ty but i discovered how to, thx anyways rep+




Code:
init 21
    Events
        Time - Every 180.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Player - Set the current research level of War training! (Global) (Attack damage) to ((Current research level of War training! (Global) (Attack damage) for (Picked player)) + 1) for (Picked player)
                Player - Set the current research level of War training! (Global) (Armor) to ((Current research level of War training! (Global) (Armor) for (Picked player)) + 1) for (Picked player)
                Player - Set the current research level of War training! (Global) (hit points) to ((Current research level of War training! (Global) (hit points) for (Picked player)) + 1) for (Picked player)
 
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