I have searched extensively but haven't been able to find a tutorial or guide to do this in the editor. Is this only capable with newgen? If not some assistance would be appreciated.
Alright i think i might of set up the variables wrong but now its showing player color but the text is 0.00 and its not the right color for the player. Here is what i have going so far.
Trigger:
Player Colors
Events
Map initialization
Conditions
Actions
Set Player_Colors[1] = |c00ff0303
Set Player_Colors[2] = |c000042ff
Set Player_Colors[3] = |c001ce6b9
Set Player_Colors[4] = |c00540081
Set Player_Colors[5] = |c00fffc01
Set Player_Colors[6] = |c00ff8000
Set Player_Colors[7] = |c0020c000
Set Player_Colors[8] = |c00e55bb0
Set Player_Colors[9] = |c00959697
Set Player_Colors[10] = |c007ebff1
Set Player_Colors[11] = |c00106246
Set Player_Colors[12] = |c004e2a04
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set PlayerNames[(Integer A)] = ((Player_Colors[(Integer A)] + (Name of (Player((Integer A))))) + |r)
Trigger:
Show Deny
Events
Unit - A unit Dies
Conditions
((Triggering unit) belongs to an ally of (Owner of (Killing unit))) Equal to True
Actions
Floating Text - Create floating text that reads (Player_Colors[(Player number of (Owner of (Triggering unit)))] + ((String(Temp_Real)) + |r)) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Wait 0.75 seconds
Floating Text - Destroy (Last created floating text)
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.