Well, if you do Integer(.5), it'll return zero (I think... it's been a while). You would be better off saving it in a real variable, and then loop: if the variable is greater than 1, do set StrengthVariable = StrengthVariable - 1, and add 1 strength to the killing unit. And you can't add something to the end, you just have to redo the whole thing.
Hero - Modify Strength of (Killing unit): Add (Integer(((Real((Level of Strength Steal for (Killing unit)))) x 0.50)))
What's done was: convert the Level of Strength from an integer to a real, half it, then convert it back to an integer
fyi unless Strength Steal has a lot of levels that you can learn, I don't recommend halving it's value, its just unneeded arithmetic. =/ Just an opinion
The Strength of a hero is an Integer. So even if your killing hero has, say, the highest level of Steal Strength (which is level 3), you'll be adding 0.1 x 3 = 0.3 points to strength. But the number 0.3 is a Real number, so it's gotta be converted to a Integer before you want to add it to strength (because remember, strength is an integer). 0.3 in Real is 0 in Integer, so you aren't really doing anything.
If you want something similar to the hero Pudge in DotA, you have to use JASS to attach a real variable to your hero, indicating the amount of strength added. =/
You'll have to keep track of strength bonuses with JASS scripts. Mind you, a work-around (if you don't want to use JASS) is just decrease the HP and HP regen that you get per Strength point, then increase the base Strength and Strength gains of your hero. That way your heroes will still have the same HP and HP regens, but one point of Strength per unit killed won't be as overpowered.
You can store it in a variable, it doesn't require JASS.. All you have to do is make sure your variables are straight with the units, such as an array with eight players (assuming each player can only have one of this unit) variable[1]-variable[8]. And whenever the variable is greater than 1, add the integer value to strength and subtract one from the variable. If you have more than one of these units, you need to use the maximum number of the units per player x the player number, and if your index starts at 0 then it'd be just [player number x max units], if you start at 1, it'd be [player number x max units + 1]
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart