So who's going into Starcraft2 mapping right away?

Will you be moving to Starcraft2 Mapping?


  • Total voters
    99

Varine

And as the moon rises, we shall prepare for war
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808
I am really excited about this C based scripting language SC2 is supposed to have. I'd love to see structs, enums, typedefs and typecasting in SC2. Maybe we'll have a greater level of control over memory management, too?

Maybe we can have mapsizes more than four megs....

I'm thinking that I'll be gone when it's released because that's how my luck seems to go, but then again that depends on if I can get back into the military. But if not, then I will probably say I'm working on stuff just so that the people in my clan leave me alone.

Hopefully it won't end up like STALKER's SDK.
 

Squll2

je'ne sais pas
Reaction score
76
No offence to any1 here, but im not really a computer gamer, so i dont think ill want to spend that much on starcraft2. Ill hold out for Halo3 and a new comp.

so um ye, why did u post again?


OnTopic:

Im def gonna stay ill wc3 mapping but use sc2 as well, just to muck around and see what it has to offer that could be more exciting then wc3's editor
 

Sim

Forum Administrator
Staff member
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534
I will switch to SC2, letting Wc3 behind.
 

C-Death

I love you
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45
Moving right away here
 

Black Hawk

New Member
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16
Sadly, SC2 will most likely lack heroes, and even items (though one could probably code an inventory system by making units considered "items" and using dummy units).

I haven't played SC1 save for the demo - does SC have a lot of abilities? Something tells me SC2 won't have nearly as many abilities as WC3 did, and we will now have to make a lot more JASS spells due to the lack of a wide variety of skills.

Idea: Let's reinvent mazes, survival maps, Uther Party, etc. in Starcraft II! Not only will we be bringing over our favorite games, but the idiots who haven't played WC3 will think they are totally original and love us.:cool:

Ah, what a great Idea.
I CALL ZERG PARTY!!!
 

C-Death

I love you
Reaction score
45
Dam you! I wanted zerg party!
 

Varine

And as the moon rises, we shall prepare for war
Reaction score
808
Does anyone know if Starcraft II is being made for Direct X 9 or 10? And wasn't this thread started like... a year ago?
 
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333
Wikipedia said:
StarCraft II will support the DirectX 9 (Pixel Shader 2.0) software and will be fully compatible with DirectX 10 as well, although the development team has not yet decided whether to add exclusive DirectX 10 graphic effects. The Mac client will utilize OpenGL instead. The game will also feature the Havok physics engine, allowing realistic interaction with the environment, such as "debris rolling down a ramp". In addition, there are plans to implement VoIP into the game as well.

Seems so.
 

ertaboy356b

Old School Gamer
Reaction score
86
I'll leave or stay depending on what type of exciting genre of games possible over the SC2 editor...

And guess what, I don't know how to program C.. damn it..
 

emjlr3

Change can be a good thing
Reaction score
395
when i see a release date, or a beta editor, I will think about editing sc2, until then, its all WC3
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
For my humble part, I've come to the conclusion that Zone Control has been and will be a map type for Starcraft. An advanced version of Zone control ist still being played at the good old Starcraft Battlenet. (Z-Own Control, which I've had a good hand on features and balancing since ver 10.1)
The editing efforts on a Zone Control remake with WE has taught me a lot, even though creating new heroes from scratch is a very tough job - and probably not worth it for the genre I'm talking about.
It will therefore be my mission to transfer the WE / JASS experience made to Sc2 to create THE Starcraft2 Zone Control map out there.
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
well im too lazy to read the last 4 pages of post but i heard that the SC2 Editor will be MUCH more simpler than the WCIII one, more of a direct-task triggering instead of coding and stuff. :D

I dunno about changing... i love WCIII... and there's no heroes (not like real heroes as in WC). I'm not one to be easily swayed and ABANDON THE AMAZING WCIII!!!!!!!!!
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
Generally, I don't prefer games with the futuristic 'aura' about them. That is, I don't usually like to make my own versions of them because they're too futuristic. That's one of the reasons that I like WC3 so much; it's set in the past. If SCII came with the option to use some sort of magical terrain or units, I might dive into the map-making area of it. If not, I would probably play it to see how things work, and then dive into the map-making area of it.
 

CEMEHbl4

New Member
Reaction score
13
Perhaps after looking at the success of the wc3 tft editor they might realize thats the only thing keeping wc3 alive and active.

totally agree<3<3<3

for a corporation which have MILLIARDS of $$$$ its not hard to add a bonus feature in editor named *Hero with INVENTORY* + item class unit

but they wont do it:nuts:

maybe becouse if SC editor will be ideal - they lost costumers on Warcraft 4...
 

Dakho

()[o__o]()
Reaction score
75
Here is some info coming from Blizzard's site.

1. Hero's will be available through the object editor, but not available in gameplay.

2. They weren't very clear, but I believe the MPQ will be open to us through the WE.

3. They plan on making many more complex spells, so less has to be done through programming.

4.
Is the Tauren Marine going to be included in the StarCraft II map editor? (battle.net) scorpionbrood

Yes.

5. A more advanced AI is being implemented for use.

6. A new ability system that is apparently far more flexible than before.
 

CEMEHbl4

New Member
Reaction score
13
COOL

but i need not only:
HERO
EXP
ITEMS
INVENTORY

but also "phoenix fire ability" to be able make some map like battle ships in sc2...

and about inventory someone have an idea how much slots will be? 6 , 9 or 16?:rolleyes:
 
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