I finally joined Thehelper I'll have to start off by saying it's nice to see people reply fairly quick on here . . I've waited hours on the battle.net forum to find no responses . . lol. Alright /rant off
This is just a fairly easy trigger (for most of you I'm sure) . . . I'll just jump into it.
Trigger: Create Wisps
What is should do:
Create a wisp for the selected player at the selected region every 3 kills the player gains. (Count kills to 3 for selected player, spawn wisp for selected player, reset kill count for selected player)
What it is doing:
Well, it's not creating the wisp I'm not sure why but I think it has something to do with the conditions / actions used to keep track of the kills
So . . . that's it, I need to know how to get it working properly
Also it's setup for just red right now for testing purposes, I'd like to get it to work before I set it up for each player
Thanks!
Additional Question:
How would I go about making a menu at map initialization and setting up a second game mode?
(Example, standard game mode would spawn one wisp per 3 kills, extreme game mode would spawn one wisp per single kill.
This is just a fairly easy trigger (for most of you I'm sure) . . . I'll just jump into it.
Trigger: Create Wisps
What is should do:
Create a wisp for the selected player at the selected region every 3 kills the player gains. (Count kills to 3 for selected player, spawn wisp for selected player, reset kill count for selected player)
What it is doing:
Well, it's not creating the wisp I'm not sure why but I think it has something to do with the conditions / actions used to keep track of the kills
CreateMoreWisps
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an ally of Player 1 (Red)) Equal to True
((Owner of (Killing unit)) controller) Equal to User
Actions
Set Player_Kills[(Player number of (Owner of (Killing unit)))] = Player_Kills[((Player number of (Owner of (Killing unit))) + 1)]
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Player_Kills[(Player number of (Owner of (Killing unit)))] Equal to 3
Then - Actions
Unit - Create 1 Wisp for (Picked player) at (Center of YellowWisp <gen>) facing Default building facing degrees
Set Player_Kills[(Player number of (Picked player))] = 0
Else - Actions
Do nothing
So . . . that's it, I need to know how to get it working properly
Also it's setup for just red right now for testing purposes, I'd like to get it to work before I set it up for each player
Thanks!
Additional Question:
How would I go about making a menu at map initialization and setting up a second game mode?
(Example, standard game mode would spawn one wisp per 3 kills, extreme game mode would spawn one wisp per single kill.