Zwiebelchen
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Errr, I know this problem sounds ridiculous, but I haven't found a solution even after two hours of trying ...
My problem is: I want a spellcaster to create a dummyunit on spellcast. So far no problem, but how can I make it that the dummyunit spawns exactly at the same spot as the spellcaster?
And please don't answer something like "set collision to 0". I'm not stupid. I already did that. I also tried to set the unit to "flying" and removed the collision of the caster temporary with the setUnitPathing() function. Nothing did work; the unit was always spawning beside the unit instead of the exact same location.
The dummy unit also has the same properties as the caster unit, same scaling, same flying height and min flying height.
My Spawning function uses "GetUnitX" and "GetUnitY" to detect the location of the caster. This can't be a problem either.
My problem is: I want a spellcaster to create a dummyunit on spellcast. So far no problem, but how can I make it that the dummyunit spawns exactly at the same spot as the spellcaster?
And please don't answer something like "set collision to 0". I'm not stupid. I already did that. I also tried to set the unit to "flying" and removed the collision of the caster temporary with the setUnitPathing() function. Nothing did work; the unit was always spawning beside the unit instead of the exact same location.
The dummy unit also has the same properties as the caster unit, same scaling, same flying height and min flying height.
My Spawning function uses "GetUnitX" and "GetUnitY" to detect the location of the caster. This can't be a problem either.