Special Effect Doesent Die

Chewbalka

New Member
Reaction score
14
Code:
Lantern Dies
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                LanternTimer[1] Greater than or equal to 1
            Then - Actions
                Special Effect - Destroy Lantern[1]
                Special Effect - Create a special effect attached to the chest of Player 0007 <gen> using war3mapImported\TorchHumanOmni.mdx
                Set Lantern[1] = (Last created special effect)
                Set LanternTimer[1] = (LanternTimer[1] - 1)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                LanternTimer[1] Less than 1
            Then - Actions
                Special Effect - Destroy Lantern[1]
                Set LanternTimer[1] = 0
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Or - Any (Conditions) are true
                    Conditions
                        LanternTimer[1] Equal to 1
                        LanternTimer[1] Equal to 2
            Then - Actions
                Special Effect - Destroy Lantern[1]
                Game - Display to (All players) the text: ((Name of Player 1 (Red)) +  Your Lantern has Died out.)
            Else - Actions


In the trigger above after LanternTimer hits 0 the special effects remain.. i have no clue why...

the actual trigger (i edit above) has the same thing 3 times 1 for each player. someone told me it might be because the death animation might be over 1 second, i dont think thats it.

LanternTimer is a Intiger Array(3)
Lantern is a special effect variable.
 

chovynz

We are all noobs! in different states of Noobism!
Reaction score
130
I suspect these two are conflicting somehow. I also suggest you set the variable in each condition. It not getting destroyed sounds like your losing the special effect somehow. (Especially considering your doing this every second.)
Code:
Lantern Dies
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
[B]                LanternTimer[1] Greater than or equal to 1[/B]
            Then - Actions
                Special Effect - Destroy Lantern[1]
                Special Effect - Create a special effect attached to the chest of Player 0007 <gen> using war3mapImported\TorchHumanOmni.mdx
                Set Lantern[1] = (Last created special effect)
                Set LanternTimer[1] = (LanternTimer[1] - 1)
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                LanternTimer[1] Less than 1
            Then - Actions
                Special Effect - Destroy Lantern[1]
                Set LanternTimer[1] = 0
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Or - Any (Conditions) are true
                    Conditions
[B]                        LanternTimer[1] Equal to 1[/B]
                        LanternTimer[1] Equal to 2
            Then - Actions
                Special Effect - Destroy Lantern[1]
                Game - Display to (All players) the text: ((Name of Player 1 (Red)) +  Your Lantern has Died out.)
            Else - Actions
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
Every second, you create a new special effect and set the value of Lantern[1] to that special effect, leaving all the previously created effects without variables, leaking them

Either you create 1 special effect at the very beginning of that timer, and not create any other effect

Or delete it every second before replacing it with another
 

Chewbalka

New Member
Reaction score
14
Every second, you create a new special effect and set the value of Lantern[1] to that special effect, leaving all the previously created effects without variables, leaking them

Either you create 1 special effect at the very beginning of that timer, and not create any other effect

Or delete it every second before replacing it with another

its clearly already doing that

Special Effect - Destroy Lantern[1]
Special Effect - Create a special effect attached to the chest of Player 0007 <gen> using war3mapImported\TorchHumanOmni.mdx
Set Lantern[1] = (Last created special effect)


I suspect these two are conflicting somehow. I also suggest you set the variable in each condition. It not getting destroyed sounds like your losing the special effect somehow. (Especially considering your doing this every second.)

variable Lantern[1] should never have to be set unless lanterntimer[1] is greater then 1, because after it hits lower there shouldent be any special effect to set anymore.
if i Set LanternTimer[1] = (LanternTimer[1] - 1)
theres no point in using that in all conditions either, as then it would be just pushing itself into nagative numbers.

you also have to remember ALL of those if/then/else are used no matter what, none of them are put in each others "Else" position.




Edit: Trigger fixed, i remade the entier thing, the trigger is also now 1/4th the size and 3 times better working.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top