xAnaMorphine
Active Member
- Reaction score
- 43
Hello,
My trigger won't fire, well at least the part where the Dummy Unit should heal the Unit (In other Words, the test floating text fires).
I created an Ability based on Channel for my Unit which has no effect (Point-Target) called Lesser Heal.
Lesser Heal (Dummy) is nothing else then Holy Light (Paladin), however I changed it to a Unit Ability with 1 Level.
My trigger won't fire, well at least the part where the Dummy Unit should heal the Unit (In other Words, the test floating text fires).
I created an Ability based on Channel for my Unit which has no effect (Point-Target) called Lesser Heal.
Lesser Heal (Dummy) is nothing else then Holy Light (Paladin), however I changed it to a Unit Ability with 1 Level.
Trigger:
- Lesser Heal
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Lesser Heal
- Actions
- Set TEMP_Point = (Position of (Targeted unit))
- Unit - Create 1 Dummy for (Owner of (Casting unit)) at TEMP_Point facing Default building facing degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Add Lesser Heal (Dummy) to (Last created unit)
- Unit - Order (Last created unit) to Human Paladin - Holy Light (Target unit of ability being cast)
- Floating Text - Create floating text that reads TEST above (Target unit of ability being cast) with Z offset 0.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 60.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
- Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
- Custom script: call RemoveLocation(udg_TEMP_Point)
- Events