substance
New Member
- Reaction score
- 34
I have an idea for a attribute system and I just wanna make sure it's possible before attemping to make it from scratch. The only reason i assume it may not be is because i've never seen it done and the attribute systems i have seen use item inventory. it's pretty simple but I dont wanna spend too much time on it if it's not doable. Anyway the idea is this :
When a hero levels he gains his attribute bonuses like normal, however when you click the icon to learn a skill he can learn either of his 4 default skills OR he can click the attribute icon. Clicking that icon will bring up a new set of icons, Str, Int, Agi. Now each icon should have a '6' inside of it to show that you have six points to distribute. Clicking any of the icons will give u +1 in that attribute and set them all to 5 and then 4 etc, etc.
Obviously this should all stack so if you gained 2 levels then you could distribute 12 points etc.
Also, would I have to use bonusmod for it to show up like '32+2'?
When a hero levels he gains his attribute bonuses like normal, however when you click the icon to learn a skill he can learn either of his 4 default skills OR he can click the attribute icon. Clicking that icon will bring up a new set of icons, Str, Int, Agi. Now each icon should have a '6' inside of it to show that you have six points to distribute. Clicking any of the icons will give u +1 in that attribute and set them all to 5 and then 4 etc, etc.
Obviously this should all stack so if you gained 2 levels then you could distribute 12 points etc.
Also, would I have to use bonusmod for it to show up like '32+2'?