[Spells] Taking Requests

morcius

New Member
Reaction score
1
< Spell Name >
Mass Cyclone

< Levels >
level 1 200 aoe
level 2 300 aoe
level 3 400 aoe
< Details >
Its same ability like cyclone only you dont pick one unit but area of units like 300 aoe like dispel.

Secon spell:
< Spell Name >
Mass Blind
< Levels >
Any
< Details >
Whe you pick the targeted units in 300 aoe the "smoke smudge" model will apear overhead and couses unit to miss 20 second after 20 seconds "smoke smudge" model will disapear.
 

warroom99

New Member
Reaction score
15
waaaks request...

i think this will help you...

the damage and the range is not set...

morcius:
here is your mass cyclone

(off topic)

waaaks... bkit mo nmn kailangan nyan?

natagalan aq eh... gumagawa aq ng book report
 

neckface

terrain contest winner! :) dance contest loser. :(
Reaction score
34
Spell Name:
Arcane Missiles

Levels:
4

Details:
Chanelled ability.
I want to replicate arcane missiles from wow. Waves of arcane missiles arc out from the caster towards the target.
1 second of chanelling (casting time) before the first wave of arcane missiles are fired.
Each wave fires 3 simultaneous missiles (using the orb of annihiliation missile model)
When the wave reaches the target, there is a small arcane explosion special effect.
If the caster is interrupted or moves, all further effects must cease

Level 1 - 3 waves, 45 damage per wave (not per missile), .5 seconds between waves,
Level 2 - 5 waves, 60 damage per wave, .5 seconds between waves
Level 3 - 7 waves, 75 damage per wave, .5 seconds between waves
Level 4 - 9 waves, 90 damage per wave, .5 seconds between waves


:)
 
S

Sekaso

Guest
Name: Eviscerate
Levels:3
Details:Well, I have one variable in my map, "m1" and the idea is the ability to make something like (25 x m1) damage on 1-st lvl, (50 x m1) on 2-nd and etc.
 

hell_knight

Playing WoW
Reaction score
126
Mother jesus, ok requests full for now >.> Uh Vypur yours is almost done aside from the fact it works only half the time lol... probaly something wrong with how it detects the end of channeling.

Just to let you know in DotA the attack is made by simply a Orb of Lightning ( NEW) or slow, but its active skill is searing arrows with same attack missle and no bonus damage. So they aren't actually critical striking I will see how that one turns out tho.
 

cr4xzZz

Also known as azwraith_ftL.
Reaction score
51
Well I hope you can make it :)

(offtopic)
Sesako i az sum bg i znam tova-onova ot editora ako iska6 dai si skype moq e tyrande_ma3x :p
 

Flare

Stops copies me!
Reaction score
662
holy f*ck... that was different but nicer than i had expected. my intention was to create a square of black dragon atk anim (the large fireball), then progressively spawn the sides of the pyramid until they reached the peak. nice meteor effect too. if i knew how to rep you, i would lol. tbh, gonna be fun trying to beat that spell with my top-secret bladestorm spell
 

hell_knight

Playing WoW
Reaction score
126
Its on the top right corner of my post, beside the red triangle with a ! in the middle.

Looks like
reputation.gif
 
C

coolguy18

Guest
Levels : 3
Details: Its going to be a nova, make sure the colors are bright :) and i want
them not to come straight out i want it like a slant. Dont make the nova tiny
i want it big and bright :D
Other : Nothing else

Sorry if i didnt put enough info other stuff you can choose whats good for it
like the icon.:p
 

hell_knight

Playing WoW
Reaction score
126
Arcane Missles done Neckface, attached to mainpost.
Code:
Arcane Missles
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Arcane Missles 
    Actions
        Set Caster = (Triggering unit)
        Set Target = (Target unit of ability being cast)
        Set Interger = 0
        Wait 0.01 seconds
        Set Check = True
        Wait 1.00 seconds
        For each (Integer A) from 1 to ((3 + 0) + (2 x (Level of Arcane Missles  for Caster))), do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Check Equal to True
                        (Target is alive) Equal to True
                    Then - Actions
                        Set CasterPoint = (Position of Caster)
                        Set TargetPoint = (Position of Target)
                        Set Distance = (Distance between CasterPoint and TargetPoint)
                        Set MidPoint = (CasterPoint offset by (Distance / 2.00) towards (Angle from CasterPoint to TargetPoint) degrees)
                        Set Point1 = (MidPoint offset by 250.00 towards (((Angle from MidPoint to TargetPoint) + 90.00) + 0.00) degrees)
                        Set Point2 = (MidPoint offset by 250.00 towards (((Angle from MidPoint to TargetPoint) - 90.00) + 0.00) degrees)
                        Set Interger = (Interger + 1)
                        -------- - --------
                        Unit - Create 1 Arc for (Owner of Caster) at Point1 facing Default building facing degrees
                        Set Arc[1] = (Last created unit)
                        -------- - --------
                        Unit - Create 1 Arc for (Owner of Caster) at Point2 facing Default building facing degrees
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                        Set Arc[2] = (Last created unit)
                        -------- - --------
                        Unit - Create 1 Arc for (Owner of Caster) at MidPoint facing Default building facing degrees
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                        Set Arc[3] = (Last created unit)
                        -------- - --------
                        Unit - Create 1 DUMMY for (Owner of Caster) at CasterPoint facing Default building facing degrees
                        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                        Unit - Order (Last created unit) to Neutral - Hurl Boulder Arc[1]
                        -------- - --------
                        Unit - Create 1 DUMMY for (Owner of Caster) at CasterPoint facing Default building facing degrees
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                        Unit - Order (Last created unit) to Neutral - Hurl Boulder Arc[2]
                        -------- - --------
                        Unit - Create 1 DUMMY for (Owner of Caster) at CasterPoint facing Default building facing degrees
                        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                        Unit - Order (Last created unit) to Neutral - Hurl Boulder Arc[3]
                        -------- - --------
                        Wait until ((Arc[1] has buff Stunned (Pause)) Equal to True), checking every 0.10 seconds
                        Unit - Remove Arc[1] from the game
                        Unit - Remove Arc[2] from the game
                        Unit - Remove Arc[3] from the game
                        -------- - --------
                        Unit - Create 1 DUMMY for (Owner of Caster) at Point1 facing Default building facing degrees
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                        Unit - Remove Dummy Arc (Fake) from (Last created unit)
                        Unit - Add Dummy Arc (Real to (Last created unit)
                        Unit - Set level of Dummy Arc (Real for (Last created unit) to (Level of Arcane Missles  for Caster)
                        Unit - Order (Last created unit) to Neutral - Hurl Boulder Target
                        -------- - --------
                        Unit - Create 1 DUMMY for (Owner of Caster) at Point2 facing Default building facing degrees
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                        Unit - Remove Dummy Arc (Fake) from (Last created unit)
                        Unit - Add Dummy Arc (Real to (Last created unit)
                        Unit - Set level of Dummy Arc (Real for (Last created unit) to (Level of Arcane Missles  for Caster)
                        Unit - Order (Last created unit) to Neutral - Hurl Boulder Target
                        -------- - --------
                        Unit - Create 1 DUMMY for (Owner of Caster) at MidPoint facing Default building facing degrees
                        Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
                        Unit - Remove Dummy Arc (Fake) from (Last created unit)
                        Unit - Add Dummy Arc (Real to (Last created unit)
                        Unit - Set level of Dummy Arc (Real for (Last created unit) to (Level of Arcane Missles  for Caster)
                        Unit - Order (Last created unit) to Neutral - Hurl Boulder Target
                        -------- - --------
                        Custom script:   call RemoveLocation (udg_TargetPoint)
                        Custom script:   call RemoveLocation (udg_CasterPoint)
                        Custom script:   call RemoveLocation (udg_MidPoint)
                        Custom script:   call RemoveLocation (udg_Point1)
                        Custom script:   call RemoveLocation (udg_Point2)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                Interger Equal to ((1 + 0) + (2 x (Level of Arcane Missles  for Caster)))
                            Then - Actions
                                Unit - Order Caster to Stop
                            Else - Actions
                                Do nothing
                        Wait 0.50 seconds
                    Else - Actions
                        Do nothing
 

waaaks!

Zinctified
Reaction score
256
ok i found out that u cant make the spell octopus arms

ill suggest another one

Curving Meath Hook: its like the ordinary meat hook but it curves untill it reaches the target location, just like in pudge wars advance

level 1 : 400 range 100 damage
level 2 : 600 range 200 damage
level 3 : 800 range 300 damage
level 4 : 1000 range 400 damage
 

neckface

terrain contest winner! :) dance contest loser. :(
Reaction score
34
Thanks hell_knight! I don't have time to check the spell out now, will give feedback tomorrow! +rep 4 u :D


Edit: Thanks again for the spell. Imported successfully and it works just as I envisioned it. U rock! :)
 

vypur85

Hibernate
Reaction score
803
Thanx Hell_K :D Im happy with it. It worked well, but havent tried MPI yet though (should work i guess). Repped (You're the first ever person i repped :p Never repped before, hope it appears correctly. Tell me if it doesnt.)

Btw, just an opinion for the future, i think its better if you add some comments in the trigger to make it more understandable. :) Just an opinion, though.


Edit: Its like that i believe.
Code:
Custom script:   call RemoveLocation (udg_Point3[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])

:)
 

hell_knight

Playing WoW
Reaction score
126
Yeah those are kind of my notes to self . Yeah try sticking that in the trigger see if it lets you use the spell save map ect.
 
M

MoonKnight99

Guest
Is my spell almost done????? :banghead: All those good comments make me really want to see my spell!!!!!!!
 
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