Steel Sword (common)
Stell Sword: + 16 dmg
800 gold
The weapon of choice for the true blood Warrior. Although quite heavy and not very sharp this can still pack a pretty mean punch
Proud Soul (uncommon)
Proud Soul: Mana regen 100%, 3% to freeze enemy unit for 3 seconds.
Gold cost 600
The crystalized soul of a fallen mage. Those are made by fallen mages, from fallen mages, for fallen mages. Indeed, necromancers are the creators of this item, although it can serve anyone.
Crystal Sword
Steel Sword (800 Gold)
+
Proud Soul (600 Gold)
+
Crystal Sword Recipe (600 Gold)
Crystal sword (1400 + 600 Gold)
Crystal sword: 100% mana regen 20 dmg and a chiling attack.
(Recipe grants: +6 dmg and chilling attack)
(Recipe takes away 3% chance to freeze an enemy unit for 3seconds)
Truth is that alchemists aren't trying to invent gold. No. They are trying to invent very strong weapons. It takes ages to make a fine sword like this. But it is woth it. These swords are given as rewards to the greatest generals. Sadly those non-magical fools don't know the true potential of the sword.
custom skill said:Chilling attack- reduces attack and movment speed of enemy units by 20% for 2 seconds. Stacks with other Crystal swords.
Crystal Storm
Crystal Sword (2000 Gold)
+
Crystal Sword (2000Gold)
+
Crystal Storm Recipe (1000 Gold)
Crystal Storm (4000 + 1000 Gold)
Crystal Storm: 60 dmg 150% mana regen, chilling attack, Crystal (Seperated by comas: ,)
(Recipe grants 20 dmg, chilling attack, crystal)
(Recipe takes away 50% mana regen)
2 Crystal swords, forged by twin aclhemists on the third week of the second full moon of the harvesting month. A very hard to make condition, but once made, a set of the finest blades is forged. They can suck the life out of your opponents, preserve your soul, and unleash a devistating wave, wich will turn your enemies in a crystal. Most of them won't ever brake out of this state.
custom skill 1 said:<Passive> chilling attack - slows moovment and attack speed by 20%for 2 seconds. Stacks with other crystal sword attacks or Crystal Storm attacks.custom skill 2 said:<Active> Crystal-The Crystal Storm Turns evry unit in 300 AoE in a crystal for 3.5 seconds. They can't attack, move or cast spells. Furthermore upon the destruction of the crystal they suffer 300 dmg.
170 mana 30 sec cooldown
Poison Flask
gives 7 dmg, and poison sting.
Cost: 300 gold.
A small flask containing rather strong poison. Used mostly by assasins trying to kill an inosent person to take his clothes and discuize.
custom skill said:Poison Sting: Deals 100 dmg over 4 seconds.
10 sec cooldown. Mana cost: 0 Autocastable.
Katana
Dmg + 14, attack speed + 25%
1400 gold
A Katana used by assasins for hand to hand combat. It has no weight at all, and it is very easy to controll. People say that With it you feel faster.
Venom Tounge
Katana (1400 Gold)
+
Poison Flask (300 Gold)
+
Poison Tongue Recipe (600 Gold)
Poison tongue (1700 + 600 Gold)
Poison tongue: 40% attack speed, poison sting II, 30 dmg
(Recipe grants +15% attack speed, poison sting improvment +10 dmg)
(Recipe takes away nothing)
A katana and a poison flask combined. This weapon is slightly more powerfull then the usuall kathanas, yes, but in it's handle there is a powerfull poison injecting sting. Evry now and again, the controller of the weapon can inject the poison in an unlucky enemy unit.
custom skill said:Poison sting II, autocastable. Deals 200dmg over 4 seconds. 7 seconds cooldown, mana cost: 0
Bloodcount's Blade
+ 50 dmg, copy cat
3000 gold
A weapon used by Bloodcount himself. Although he didn't often use this as his primary hand to hand weapon, he always used it's magical abilities. After he desapeard, 200 years later an adventurer found the sacred blade. Since then the weapon has been changing it's owner very often. Some say that a part of Bloodcount's spirit lives there and that the weapon is able to re-create any attack and any spell it has seen.
custom ability said:Copycat, passive/active. When a unit casts a spell in 600 radius of the wearer of the sword, the blade copies the power. You can have up to 2 copied abilities at a time. They cost normal mana to be casted. Once you have casted the ability it will disapear and your hero will be able to take another ability (max 2 copied abilities at a time)
..... no comment. Any more progress?A weapon used by Bloodcount himself. Although he didn't often use this as his primary hand to hand weapon, he always used it's magical abilities. After he desapeard, 200 years later an adventurer found the sacred blade. Since then the weapon has been changing it's owner very often. Some say that a part of Bloodcount's spirit lives there and that the weapon is able to re-create any attack and any spell it has seen.
Steel Chest Armor
Adds +4 armor. Goldcost: 600
A very common armor worn by low ranked knights. Not very comfortable and pretty heavy, but can be used.
Robe of the Magi
+9 to inteligence, 3 to armor and 90% mana regen. 1100 gold.
A robe worn by the high ranked priests. It is light, comfortable and it preserves your energy. Sadly, it is more of a mage acsesory then armor, and it can be thorn to shreads easily.
Skull of Madness
+6 to all stats. 800 gold
A skull taken from a fallen naga siren. It's powers usually drive the buyer insane.
Iron Gountlets
+2 to armor. +2 to all stats. 400 gold
Those gountlets are nothing but the normal knight gloves. Some beleave that they posses hidden power... Who knows?
Necro Gountlets
Iron gountlets(400)+ Skull of Madness(800)+ Recepie(500)
Gives: + 18 to all stats.
Skull Figurine
+4 hp per sec. 500 gold
A small figurine holding a coupple of living water drops. This figurine preserves the body of it's owner.
Blood Pills
Blood Drain
A small bag with an empty vial. THe vial can suck out the blood from a corpse and turn it into pills that restore the blood.
custom skill] Blood Drain- casts on a corpse. 3 second casting time. Heals the caster for 23% of the corpses max hp. 20 sec cooldown.
Shivering Soul
Freezes an enemy unit for a set ammount of time. This is the heart of a frost dragon. Ironicly this artifact looses a lot of it's power when taked from the heart of the dragon.
900 gold.
Freezing Soul said:40 mana, evry unit in 300 aoe will loose 30%attack and movment speed for 5 seconds. 20 sec cooldown.
Arcane Glypf
What wloud appear to be some mana, taken out from the blood of a high elf. This glypf has powerfull mana draining abilities. When you are attacked it will drain 7 mana from the attacker.
1200 gold
Note: this item can be upgraded 4 times. The mana drained is dealt also to dmg.
Anti-mage's Wrath
Arcane Glypf(1200)+ Steal Chest Armor(600) + recepie(1000)
A mage held by the greatest mage hunter of all time. After his dead it was granted to his son, who sold it for a coupple of gold pieces.
Gives Spell shell and mana leak.
+7 to armor
Spellshell: Blocks 1 negative spell evry 60 seconds.
Mana Leak: For each hit you take it will burn 50mana and 50 dmg of the oponent (Note: works only for opponents with mana)
All seing Ring
A ring crafted by Ghouls. It has the power to increase the dextirity of the wearer and also unleashing it's Inner strenght.
Grants: +2 to armor, + 7 to agility, +3 to inteligence, 670 gold.
Boots of Speed
The most stylish sneakers arround. They grant +50% movment speed. 300 gold.
Shield
The most unusall shield. It can block large ammountns of dmg and also pack a mean punch as a second weapon. The only faul is the actuall cost.
1000 gold
Grants 5 armor, 40% to block 70 dmg and + 12 to dmg.
Ice Shield
Shivering Soul(1200) + shield (1000) + recepie (1000)
A shield Imbued with the heart of a frost dragon. It can freaze it's opponents and block all attacks with an ease.
Grants +7 armor. 50% to block 90 dmg, + 16 dmg, and -15% as/ms for 2 seconds to any attacker.
Iron Helm
A helmet that offers deacent protection from ranged attacks. Sadly without a shield it can't do anything good.
+10 to strenght, 700 gold
Card of energy
A card that grants energy and luck to it's wearer. It is a part from the deck of the gambler. +10to agility, 700 gold
Saphire Scarab
A small figurine of a scarab, in wich a magical crystal is forged in.
+10 to inteligence, 700 gold.
Fleshy helmet
Iron Helm(1000)+ all eing ring(800)+ Recepie (2000)
A helmet used mostly from abominations. It gives them +10 to strenght 400 hp and 6 hp per sec regen. However, legend has it that the helmet curses your soul.