Ashcat
Hellooo
- Reaction score
- 68
Okay, so I'm kinda making a little WoW warlock for my map, and I have a whole soul system setup where when the warlock kills an enemy he gets 1 soul.
Now, I have various spells that summon demons for the warlock, but they cost 2 souls to be able to cast. So I want it so when the warlock casts a summoning spell and doesn't have 2 or more souls, then the spell is canceled and it creates an error message saying "Need more souls."
So this is what I made
The problem with this trigger is that though it does stop the spell from being cast, it doesnt stop the mana cost from being reduced from the warlock's mana. Also, I'd like to know how to be able actually create a genuine error message instead of a simple game message thats yellow.
A good example of what I'm looking for is in the dota map, with the Lone Druid's Summon Spirit Bear spell, when the bear is already summoned it cancels the spell and creates an error message saying that the bear is already summoned.
Now, I have various spells that summon demons for the warlock, but they cost 2 souls to be able to cast. So I want it so when the warlock casts a summoning spell and doesn't have 2 or more souls, then the spell is canceled and it creates an error message saying "Need more souls."
So this is what I made
Code:
Demon Summon Cost
Events
Unit - A unit Starts the effect of an ability
Conditions
Or - Any (Conditions) are true
Conditions
(Ability being cast) Equal to Summon Imp (Level 1)
(Ability being cast) Equal to Summon Imp (Level 2)
(Ability being cast) Equal to Summon Imp (Level 3)
(Ability being cast) Equal to Summon Imp (Level 4)
(Ability being cast) Equal to Summon Imp (Level 5)
(Ability being cast) Equal to Summon Imp (Level 6)
(Ability being cast) Equal to Summon Imp (Level 7)
(Ability being cast) Equal to Summon Imp (Level 8)
(Ability being cast) Equal to Summon Voidwalker (Level 1)
(Ability being cast) Equal to Summon Voidwalker (Level 2)
(Ability being cast) Equal to Summon Voidwalker (Level 3)
(Ability being cast) Equal to Summon Voidwalker (Level 4)
(Ability being cast) Equal to Summon Voidwalker (Level 5)
(Ability being cast) Equal to Summon Voidwalker (Level 6)
(Ability being cast) Equal to Summon Voidwalker (Level 7)
(Ability being cast) Equal to Summon Voidwalker (Level 8)
(Ability being cast) Equal to Summon Succubus (Level 1)
(Ability being cast) Equal to Summon Succubus (Level 2)
(Ability being cast) Equal to Summon Succubus (Level 3)
(Ability being cast) Equal to Summon Succubus (Level 4)
(Ability being cast) Equal to Summon Succubus (Level 5)
(Ability being cast) Equal to Summon Succubus (Level 6)
(Ability being cast) Equal to Summon Succubus (Level 7)
(Ability being cast) Equal to Summon Succubus (Level 8)
(Ability being cast) Equal to Summon Felhunter (Level 1)
(Ability being cast) Equal to Summon Felhunter (Level 2)
(Ability being cast) Equal to Summon Felhunter (Level 3)
(Ability being cast) Equal to Summon Felhunter (Level 4)
(Ability being cast) Equal to Summon Felhunter (Level 5)
(Ability being cast) Equal to Summon Felhunter (Level 6)
(Ability being cast) Equal to Summon Felhunter (Level 7)
(Ability being cast) Equal to Summon Felhunter (Level 8)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
WarlockSouls Greater than or equal to 3
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to (Owner of (Casting unit))) and (((Matching unit) is Summoned) Equal to True))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Set WarlockSouls = (WarlockSouls - 2)
Unit - Set level of Souls (Demonology Warlock) for (Casting unit) to WarlockSouls
Unit - Set level of Soul Prison (Info) for (Casting unit) to WarlockSouls
Else - Actions
Unit - Order (Casting unit) to Stop
Game - Display to (All players matching ((Owner of (Casting unit)) Equal to (Matching player))) the text: |cffffcc00Need more...
The problem with this trigger is that though it does stop the spell from being cast, it doesnt stop the mana cost from being reduced from the warlock's mana. Also, I'd like to know how to be able actually create a genuine error message instead of a simple game message thats yellow.
A good example of what I'm looking for is in the dota map, with the Lone Druid's Summon Spirit Bear spell, when the bear is already summoned it cancels the spell and creates an error message saying that the bear is already summoned.