Targets Allowed

Jazradel

Helping people do more by doing less.
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What do some of the fields in Targets allowed mean?
I've got a list of the ones that I think understand but could someone clarify if I've got those right?

Air - can only target all air units(units with movement type ground)
Alive - can only target alive units(units that are non corpse/skeleton)
Allied - ?does this include your units or just your allies units?
Ancient - can only target Ancients(Night Elf Trees, certain units)
Bridge - can only target Bridges(bridges(the things you can walk over rivers with))
Dead - can only target Dead units(corpses, skeletons)
Debris - can only target Debris? is that stuff like crates?
Decoration - ?whats decoration?(dunno)
Enemy - can only target enemy units(oposition)
Friend - ?does this include your units or just your allies units or both?
Ground - can only target ground units(units with a non hover/fly movement type)
Hero - can only target hero units(heros)
Invunerable - can only target invunerable units(fountains,vendors)
Item - can only target items(items lying on ground)
Mechanical - can only target mechanical units(catapults, etc)
Neutral - units which belong to neutral players(Neutral Hostile, Neutral Passive)
Non-Ancients - can only target units which are not Ancients(not Night Elf Ancients/Trees, certain other units(Cenarius?, Roshan(from DotA)))
Non-Hero - can only target hero type units(heros)
Non-Suicidal - ?uhhh.... not goblins?
None - No targets allowed
Not Self - All units but the unit with the ability.
Organic - non mechanical(catapults, etc) units
Player Units - ?Units owned by player of casting units/units owned by a player(non computer)?
Self - can target self(casting unit) only
Structure - can target buildings(Town Hall, Barracks, etc)
Suicidal - ?uhhh.... goblins?
Terrain - landscape(grass, water, dirt)
Tree - Trees(tall, made of wood, got leaves)
Vunerable - units that can take damage
Wall - ?what specified walls are there?maybe gates?
Ward - units which are wards(normally summoned)(Statis Traps, etc)

Well thats all the fields in allowed targets. Anyone want to comfirm the ones I don't know?
 

SilverHawk

General Iroh - Dragon of the West
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The only things that are ancients are the NE buildings that can uproot and such. Regular units cannot be ancients.
 

Shadowy Fear

I have returned
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I thought dead meant only corpses, as zombies are 'un'dead :p

Player Units means just that player's units.

For invulnearable - you can set that as an armor value too, but when you do, you don't become invulnearable, merely untargetable and unaffectable by any other targeting type. I assume that invulnearable applies to that armor value as well (the values are the same, check it out :p). I believe decoration applies to doodads like torches, rocks, and plants (not trees). Wall applies to the stone wall doodad, I believe.

Hover is still classified as ground, I think (sorceress is hover, right? She seems to glide over the terrain ...)...
 

Jazradel

Helping people do more by doing less.
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I wasn't sure about hover so maybe it does count as ground.

Roshan in DotA is classified as an ancient so untis can be.

Player Units was just what I wanted to know thx.

Invuvnerable should be farily self obvious but impossible to ward.
 

Kershbob

New Member
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Movement type and targetted as are completely different.

You can have a flying unit be targeted as ground. In game normally hove is targeted as ground though.
 

Jazradel

Helping people do more by doing less.
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Really? So what set whether you can target a unit as Air or Ground?
 

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