LurkerAspect
Now officially a Super Lurker
- Reaction score
- 118
Team Star
The Effect in Magos Model Editor
Description
This is an attractive (and useful) projectile that is the same colour as the unit that shot it. On impact, it flashes and leaves a short smoke/scorch effect.
It uses the sound effects from phase shift and Keeper of the grove.
You'll find it handy if you need a projectile for a team unit (say hero) in multiplayer, to differentiate the attackers. It can also be used as a handy attachment.
Attachment instructions
When using as an attachment, create a custom ability based of "life regeneration aura," set "targets allowed" to "self," and set the "art - target" to this model, and add whatever attachments you need.
The effect in use
The files
team_star.zip
This file is in .zip format.
Files in this ZIP:
Textures used:
Animations
Import Instructions
This effect is very easy to import.
Simply import the MDX in the import editor, under any filepath you choose.
Made by da1nOnlyEd
PLEASE give credit if used! (see readme)
The Effect in Magos Model Editor
Description
This is an attractive (and useful) projectile that is the same colour as the unit that shot it. On impact, it flashes and leaves a short smoke/scorch effect.
It uses the sound effects from phase shift and Keeper of the grove.
You'll find it handy if you need a projectile for a team unit (say hero) in multiplayer, to differentiate the attackers. It can also be used as a handy attachment.
Attachment instructions
When using as an attachment, create a custom ability based of "life regeneration aura," set "targets allowed" to "self," and set the "art - target" to this model, and add whatever attachments you need.
The effect in use
The files
team_star.zip
This file is in .zip format.
Files in this ZIP:
- Team Star.mdx
- readme.txt
Textures used:
- Textures\star2.blp
- Textures\Dust5A.blp
- Replaceable ID 2.blp[?]
Animations
- Birth (0.1 seconds)
- Stand (1 second)
- Death (1 second)
Import Instructions
This effect is very easy to import.
Simply import the MDX in the import editor, under any filepath you choose.
Made by da1nOnlyEd
PLEASE give credit if used! (see readme)