Vylatin
New Member
- Reaction score
- 32
Goal:
The Oath is an AOS, and the main goal is to destroy the enemy main building, by pushing creeps to the enemy base.
- 4vs4
- 2 lanes
- 2 Teams: The Oracle (murlocks) and Frenzyheart Tribe (gnolls)
Progress:
Terrain: 100%
Game Triggers: 70%
Heroes: 9%
Items: 6%
Overall: 185/400 ~ 50%
Features:
So why would you play The Oath?
- Changed Attributes
Hit Points - Increases hit points by 1
Attack Power - Increases damage with weapons by 1
Spell Power - Increases damage with spells by 1
- Unique Combat System
Lets say you are a archer, using a bow. To be able to attack, you must have a bow/crossbow in your inventory (you can find weapons in shops). When you do, an ability will turn up among your other abilities. This ability works like "attack ground", and deals damage depending on your attack power.
If you are a melee hero, you use swords/axes/maces etc. The weapon-abilities here is kinda the same, except the small casting range and that no projectile is sent away.
We also got spellcasters which uses staves and wands. Pretty similiar to "Bow Attack Ground".
- Weapons
Here are some bow examples:
Iron Bow: Decent casting range, decent projectile speed, 2 sec CD
Long Bow: Long casting range, good projectile speed, 2.5 sec CD
Bow of Accuracy: Decent casting range, very fast projectile speed, 2 sec CD
Twice Bow: Adds two abilities to the hero. Each weapon-ability has decent good casting range, decent projectile speed and deals random integer between 1 - attack power damage, 2 sec cd.
Fire Bow: Good casting range, good projectile speed, "Burning Oil" ability, 2 sec cd.
A archer can use bow/crossbow. Can only carry one of this item type.
A melee unit can use sword/axe/mace. Can only carry one of this item type.
A spellcaster can use stave/wand. Can only carry one of this item type.
Items
attribute items, ability items, bombs & traps, potions.
Ressurection Timer
All dead heroes is revived every 90 seconds of game time. With other words; if you die, your revival time is the time left of the ressurection timer. :nuts:
Please tell me what you think. Bad, ok, good, awesome? And if you got suggestions, let me know ^^
The Oath is an AOS, and the main goal is to destroy the enemy main building, by pushing creeps to the enemy base.
- 4vs4
- 2 lanes
- 2 Teams: The Oracle (murlocks) and Frenzyheart Tribe (gnolls)
Progress:
Terrain: 100%
Game Triggers: 70%
Heroes: 9%
Items: 6%
Overall: 185/400 ~ 50%
Features:
So why would you play The Oath?
- Changed Attributes
Hit Points - Increases hit points by 1
Attack Power - Increases damage with weapons by 1
Spell Power - Increases damage with spells by 1
- Unique Combat System
Lets say you are a archer, using a bow. To be able to attack, you must have a bow/crossbow in your inventory (you can find weapons in shops). When you do, an ability will turn up among your other abilities. This ability works like "attack ground", and deals damage depending on your attack power.
If you are a melee hero, you use swords/axes/maces etc. The weapon-abilities here is kinda the same, except the small casting range and that no projectile is sent away.
We also got spellcasters which uses staves and wands. Pretty similiar to "Bow Attack Ground".
- Weapons
Here are some bow examples:
Iron Bow: Decent casting range, decent projectile speed, 2 sec CD
Long Bow: Long casting range, good projectile speed, 2.5 sec CD
Bow of Accuracy: Decent casting range, very fast projectile speed, 2 sec CD
Twice Bow: Adds two abilities to the hero. Each weapon-ability has decent good casting range, decent projectile speed and deals random integer between 1 - attack power damage, 2 sec cd.
Fire Bow: Good casting range, good projectile speed, "Burning Oil" ability, 2 sec cd.
A archer can use bow/crossbow. Can only carry one of this item type.
A melee unit can use sword/axe/mace. Can only carry one of this item type.
A spellcaster can use stave/wand. Can only carry one of this item type.
Items
attribute items, ability items, bombs & traps, potions.
Ressurection Timer
All dead heroes is revived every 90 seconds of game time. With other words; if you die, your revival time is the time left of the ressurection timer. :nuts:
Please tell me what you think. Bad, ok, good, awesome? And if you got suggestions, let me know ^^