I need to know how to change the walkability of a tile, i.e. so that units will treat sloped cliffs as actual cliffs.
If my massage isnt that clear let me know.
This may be possible by using some of the extensions in the JASS NewGen editor, but I think it would be easier for you to just add some ground pathing blockers on your slopes. That should hopefully achieve the same effect.
Inside the doodad palette, you can find the Pathing Blocker doodad. Place this on the tiles you don't want units to walk on. Keep in mind one blocks air pathing, one blocks ground pathing, and one blocks both.
Using pathing blockers will eat away at the doodad count and placing them all over a map with countless cliffs seems silly, thx though.
I guess ill try newgen, if someone could explain how to do that on newgen id love it, thx.
Edit: Actually I would love it if someone could explain the method of using slk files and Terrain.slk from the war3.mpq
I changed the walkablity to 0 for the desired tile but i wont effect the game, im not sure if its the import path (Using "TerrainArt\Terrain.slk") or the fact that i edited it wrong, what else could i have messed up?
Later Edit: Come on, seriously can no one help me out? Im sure there are lots of people who want to know the same thing.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.