ShadowInTheD
Active Member
- Reaction score
- 12
He didn't ever say his game lags >.>, but leaks don't cause triggers to "break", they just use up memory.
Custom Script: set Unit_fireBEAST1 = null
Countdown Timer - Start deathTimer[(Player number of (Owner of (Triggering unit)))] as a [...]
start_spell:
pre_int += 1
if pre_int > 100 then pre_int = 0
unit[pre_int] = created_unit
timer_expire:
post_int += 1
if post_int > 100 then post_int = 0
clear unit[post_int]