TRigger Conflict

warroom99

New Member
Reaction score
15
i made 2 trigger enhanced spell

this is the first spell...

Code:
Lightning Strike
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Lightning Strike
    Actions
        Set LightningStrike = True
        Set TempPoint = (Position of (Target unit of ability being cast))
        Set TempInteger = (25 + (25 x (Level of (Ability being cast) for (Triggering unit))))
        Custom script:   set bj_wantDestroyGroup = true
        Unit Group - Pick every unit in (Units within 600.00 of TempPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True)) and ((Matching unit) Not equal to (Target unit of ability being cast)))) and do (Actions)
            Loop - Actions
                Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
                Special Effect - Destroy (Last created special effect)
                Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (10.00 + (Real((5 x (Level of (Ability being cast) for (Triggering unit)))))) damage of attack type Spells and damage type Normal
                Set TempInteger = (TempInteger + (10 + (10 x (Level of (Ability being cast) for (Triggering unit)))))
        Floating Text - Create floating text that reads ((String(TempInteger)) + !) above (Target unit of ability being cast) with Z offset 0.00, using font size 11.00, color (10.00%, 25.00%, 100.00%), and 0.00% transparency
        Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
        Floating Text - Change (Last created floating text): Disable permanence
        Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
        Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
        Custom script:   call RemoveLocation(udg_TempPoint)
        Set LightningStrike = False

here comes the problem... i added this trigger for the hero's third spell (passive)

Code:
DMG Implement
    Events
    Conditions
        (Damage taken) Greater than 0.00
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Triggering unit) is A structure) Equal to False
                (Level of Hammer Drive for (Damage source)) Greater than or equal to 1
                LightningStrike Equal to False
            Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Custom value of (Damage source)) Greater than or equal to (8 - (Level of Hammer Drive for (Damage source)))
                    Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                            Then - Actions
                                Set TempPoint = (Position of (Triggering unit))
                                Special Effect - Destroy HammerDrive[1]
                                Special Effect - Destroy HammerDrive[2]
                                Special Effect - Destroy HammerDrive[3]
                                Unit - Set the custom value of (Damage source) to 0
                                Unit - Create 1 Dummy for (Owner of (Damage source)) at TempPoint facing Default building facing degrees
                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                Unit - Add HammerDrive to (Last created unit)
                                Unit - Order (Last created unit) to Neutral - Hurl Boulder (Triggering unit)
                                Custom script:   call RemoveLocation(udg_TempPoint)
                            Else - Actions
                                Do nothing
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Custom value of (Damage source)) - (8 - (Level of Hammer Drive for (Damage source)))) Equal to -1
                            Then - Actions
                                Special Effect - Create a special effect attached to the (hand + right) of (Damage source) using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
                                Set HammerDrive[1] = (Last created special effect)
                                Special Effect - Create a special effect attached to the (hand + left) of (Damage source) using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
                                Set HammerDrive[2] = (Last created special effect)
                                Special Effect - Create a special effect attached to the chest of (Damage source) using Abilities\Spells\Orc\Purge\PurgeBuffTarget.mdl
                                Set HammerDrive[3] = (Last created special effect)
                            Else - Actions
                        Unit - Set the custom value of (Damage source) to ((Custom value of (Damage source)) + 1)
            Else - Actions

now when i cast the first spell and came to the point of damaging (unit group)

the passive skill also activates... it adds to the custom value of the unit. stunning the target...

how can i prevent this?
 

trb92

Throwing science at the wall to see what sticks
Reaction score
142
Code:
Lightning Strike
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Lightning Strike
    Actions
        Set LightningStrike = True
        Set TempPoint = (Position of (Target unit of ability being cast))
        Set TempInteger = (25 + (25 x (Level of (Ability being cast) for (Triggering unit))))
        Custom script:   set bj_wantDestroyGroup = true
        Unit Group - Pick every unit in (Units within 600.00 of TempPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True)) and ((Matching unit) Not equal to (Target unit of ability being cast)))) and do (Actions)
            Loop - Actions
                Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
                Special Effect - Destroy (Last created special effect)
[B]                Trigger - Turn off DMG Implement <gen>[/B]
                Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (10.00 + (Real((5 x (Level of (Ability being cast) for (Triggering unit)))))) damage of attack type Spells and damage type Normal
[B]                Trigger - Turn on DMG Implement <gen>[/B]
                Set TempInteger = (TempInteger + (10 + (10 x (Level of (Ability being cast) for (Triggering unit)))))
        Floating Text - Create floating text that reads ((String(TempInteger)) + !) above (Target unit of ability being cast) with Z offset 0.00, using font size 11.00, color (10.00%, 25.00%, 100.00%), and 0.00% transparency
        Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
        Floating Text - Change (Last created floating text): Disable permanence
        Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
        Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds
        Custom script:   call RemoveLocation(udg_TempPoint)
        Set LightningStrike = False
Add the bolded lines and this spell will not cause the damage trigger to fire, since it's not on while the unit takes damage.
 

warroom99

New Member
Reaction score
15
the trigger DMG implement has plenty of other triggers for other heroes...

turning that off will cause errors on other heroes ryt?
 

trb92

Throwing science at the wall to see what sticks
Reaction score
142
This will only cause problems if another unit takes damage at exactly the same time as this spell causes the damage, since the trigger is turned back on as soon as the damage is done.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top