Trigger Editor Syntax Highlighting

SFilip

Gone but not forgotten
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Here's a nifty little program that injects a scintilla-based editor inside the Trigger Editor thus allowing syntax highlighting and some other stuff (screenshot).
Two things you should know about:
-The component refreshes the state every 0.5 seconds by default. This can be changed through the Options dialog (right click on the scintilla component and click on Options in the popup menu). When the custom text area is not active (in a GUI trigger, trigger comment etc.) then it will check every 2 seconds to see if the state changed, this can also be changed through the options dialog.
-The component doesn't always repaint itself so you might want to hit the Refresh button if you notice it looking odd (certain parts becoming gray for instance). This doesn't happen often when you're actively using it (usually after a minimize) so its not much of a problem. It is also possible to refresh it automatically every couple of seconds, this can again be turned on through the options dialog.

Code:
Changelog:

0.4
-fixed the issue where TESH would constantly update triggers thus always making the map unsaved
-Find and Replace added
-you can now load the header "on the fly" by right clicking on the component and selecting Load Header

0.3
-it is now possible to include a .j file by putting it into the includes directory - this way TESH will import any functions that file contains so that they would be highlighted and put on AutoComplete
-you can now syntax check your current trigger (using PJass) by pressing a button
-TESH now automatically applies the changes as you type, but the Save/Discard options can still be enabled from the options
-title of the window TESH tries to find ("Trigger Editor" by default) can be changed through the INI file, this should make it compatible with non-English WE versions

0.2.1
-fixed a bug where null, true and false were impossible to change/remove

0.2
-fixed the max height constrain
-code folding now works fine for constant functions, private methods etc.
-customizable highlighting colors and style
-customizable line numbers font
-option to undo the changes that happen after switching a trigger

0.1
-initial release

Enjoy, hopefully someone finds this useful ;)
 

Attachments

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chovynz

We are all noobs! in different states of Noobism!
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OMG! :eek: possibly the start of the end of JassCraft??
 

Sooda

Diversity enchants
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It seems really neat (Even better when text color codes would be customizable. ). I haven' t tried but when you implement these WEHelpers and Grimoire you also can add parser what checks JASS first. So these two things work toghether ? I mean your highlighter and parsers so WE would not crash if I forget to end if or something like that ?
 
I

IKilledKEnny

Guest
Looks great it seems like it could make the JASSing process a lot easier indeed. Now I suck at computers (I like to program but suck at computers, har,har) so how would you install / uninstall it? Like any other software? It would automaticly become part of WE?
 

SFilip

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> text color codes would be customizable
They are...

> work toghether
Well they are compatible - as far as my program is concerned it doesn't matter whether you use Grimoire, WEHelper or normal editor.

> parsers so WE would not crash
That's what Grimoire/WEHelper does. TESH is essentially just to make Jass prettier.

> how would you install / uninstall it
Extract somewhere, run it, run the world editor, turn on trigger editor and tap that "Hook" button.
 

SFilip

Gone but not forgotten
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It's the source code.
 

Prometheus

Everything is mutable; nothing is sacred
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Ah
So each trigger your coding, you press hook?
 
I

IKilledKEnny

Guest
No just once and it will be automaticlly for all triggers.
 

Hero

─║╣ero─
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It would be usefull, if it wasn't so damn easy to copy paste :rolleyes:

CTRL+C
CTRL+V
:D

thats all you need to know along with typing and jasscraft..

well...that was all i needed to know...until i learned most of the functions from head..lol
 

DDRtists

ɹoʇɐɹǝpoɯ ɹǝdns
Reaction score
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CTRL+C
CTRL+V
:D

thats all you need to know along with typing and jasscraft..

well...that was all i needed to know...until i learned most of the functions from head..lol

Thats not true.

If you type out the function when you first try to learn something, you will learn it faster.
 

PurgeandFire

zxcvmkgdfg
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ZOMG :eek: . This is great! Thanx... +rep +rep! (Lol... I know this isn't a very good comment, but I don't have anything else to say :) )
Thanx! :D
 

SFilip

Gone but not forgotten
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It simply doesn't matter what WE you are using - as long as Trigger Editor exists it will work out fine.
 

SFilip

Gone but not forgotten
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BUMP, 0.3 released (changelog in the first post).
 

Tom Jones

N/A
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Tom Jones said:
It would be usefull, if it wasn't so damn easy to copy paste :rolleyes:
I withdraw my comment. Some issues though, properly my own mistakes:

It doesn't check the header? I got a gazillian errors when I parsed some maps with my array system, and KaTTaNas game cache system.
 

SFilip

Gone but not forgotten
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Unfortunately no, it can't see the header of your map.
However you can paste Kattana's system into a .j file and then put that file inside the includes folder. This will make it parse correctly.
 
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