Trigger Leaks

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
How do you find out if you have trigger leaks or if your trigger will crash or freeze the game?
 

Drunken_God

Hopes to get back into Mapmaking with SC2 :)
Reaction score
106
test it^^

look out for infinite loops (a trigger that will run itself again)
there is a leak checker tool out there to see if your trigger leaks
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
There are 2 triggers I am worried about in particuler, cause they run ever 1 sec of game time, when I testing with my friend in the later stages of the game it freezes and I am not sure if it cause the triggers or something else, when I test alone it never freezes. It has frozen 2 times, I thibk it might be because of a units attack animation but am not sure cause this is my first map, I first started looking at the editor about 5 months ago. I am a fast learner.

maybe I should post the 2 triggers I am worryed about

Code:
Pay Day Timer
    Events
        Time - Every 1.00 seconds of game time
    Conditions
        PayDayTimer Greater than 0
    Actions
        Set PayDayTimer = (PayDayTimer - 1)
        Leaderboard - Change the value for Neutral Passive in (Last created leaderboard) to PayDayTimer

Code:
Pay Day 30
    Events
        Time - Every 30.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        IncomeGold[(Player number of (Picked player))] Greater than 200000
                    Then - Actions
                        Set IncomeGold[(Player number of (Picked player))] = (IncomeGold[(Player number of (Picked player))] - 100000)
                        Set IncomeWood[(Player number of (Picked player))] = (IncomeWood[(Player number of (Picked player))] + 1)
                    Else - Actions
                        Do nothing
        For each (Integer A) from 1 to 10, do (Player - Add IncomeGold[(Integer A)] to (Player((Integer A))) Current gold)
        For each (Integer A) from 1 to 10, do (Player - Add IncomeWood[(Integer A)] to (Player((Integer A))) Current lumber)
        For each (Integer A) from 1 to 10, do (Multiboard - Set the text for (Last created multiboard) item in column 2, row (Integer A) to (String(IncomeGold[(Integer A)])))
        For each (Integer A) from 1 to 10, do (Multiboard - Set the text for (Last created multiboard) item in column 3, row (Integer A) to (String(IncomeWood[(Integer A)])))
        Set PayDayTimer = 30


Code:
Hero Revive TImer
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        PlayerRevive[(Player number of (Picked player))] Equal to 30
                    Then - Actions
                        Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 30
                    Else - Actions
                        Do nothing
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        PlayerRevive[(Player number of (Picked player))] Greater than 0
                    Then - Actions
                        Set PlayerRevive[(Player number of (Picked player))] = (PlayerRevive[(Player number of (Picked player))] - 1)
                        Leaderboard - Change the value for (Picked player) in (Last created leaderboard) to PlayerRevive[(Player number of (Picked player))]
                    Else - Actions
                        Do nothing
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        PlayerRevive[(Player number of (Picked player))] Equal to 0
                    Then - Actions
                        Set PlayerRevive[(Player number of (Picked player))] = (PlayerRevive[(Player number of (Picked player))] - 1)
                        Leaderboard - Remove (Picked player) from (Last created leaderboard)
                    Else - Actions
                        Do nothing

Code:
Hero Revive
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A Hero) Equal to True
        (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
        (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Owner of (Triggering unit)) Not equal to Player 2 (Blue)
                (Owner of (Triggering unit)) Not equal to Player 4 (Purple)
                (Owner of (Triggering unit)) Not equal to Player 6 (Orange)
                (Owner of (Triggering unit)) Not equal to Player 8 (Pink)
                (Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
            Then - Actions
                Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) +  has died and given the East team another life.)
                Set ETLifes = (ETLifes + 1)
                Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to ETLifes
                Set PlayerRevive[(Player number of (Owner of (Triggering unit)))] = 30
                Wait 30.00 seconds
                Hero - Instantly revive (Triggering unit) at (Center of West Team CP <gen>), Hide revival graphics
                Camera - Pan camera for (Owner of (Triggering unit)) to (Center of West Team CP <gen>) over 3.00 seconds
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Owner of (Triggering unit)) Not equal to Player 1 (Red)
                        (Owner of (Triggering unit)) Not equal to Player 3 (Teal)
                        (Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
                        (Owner of (Triggering unit)) Not equal to Player 7 (Green)
                        (Owner of (Triggering unit)) Not equal to Player 9 (Gray)
                    Then - Actions
                        Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) +  has died and given the West team another life.)
                        Set WTLifes = (WTLifes + 1)
                        Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to WTLifes
                        Set PlayerRevive[(Player number of (Owner of (Triggering unit)))] = 30
                        Wait 30.00 seconds
                        Hero - Instantly revive (Triggering unit) at (Center of East Team CP <gen>), Hide revival graphics
                        Camera - Pan camera for (Owner of (Triggering unit)) to (Center of East Team CP <gen>) over 3.00 seconds
                    Else - Actions
                        Do nothing


Will those cause the game to crash? I posted 2 triggers for each, but only the first one is the timer, the 2nd just sets the variable.
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
I am sorry for the double post, but can some one please look at the 2 triggers and tell me if they will cause any problims?
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
Only bump after 24 hours. Use the edit button otherwise.
I don't see anything that could cause a leak in those triggers.
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
>>I don't see anything that could cause a leak in those triggers.
Search after a leak tutorial, that goes for both of you.
Sorry; I didn't see that second spoiler :eek:
 

vypur85

Hibernate
Reaction score
803
Code:
Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
This leaks too, I think. Set it into variable then destroy it:

Code:
call DestroyForce (udg_YourPlayerGroupName)


Exceptional to 'All players', this does not leak, though:
Code:
Player Group - Pick every player in (All players) and do (Actions)
 

PurgeandFire

zxcvmkgdfg
Reaction score
509
Code:
(Center of East Team CP <gen>)

Leaks in the areas in which you've used it. Set it to a location (point in GUI I think, can't remember), use it as an argument in the desired areas, then use this to remove it:
Code:
    call RemoveLocation(udg_YOUR_VARIABLE_NAME_GOES_HERE)

And yes, the function vypur mentioned leaks, here is the BJ:
JASS:
function GetPlayersByMapControl takes mapcontrol whichControl returns force
    local force f = CreateForce()
    local integer playerIndex
    local player  indexPlayer

    set playerIndex = 0
    loop
        set indexPlayer = Player(playerIndex)
        if GetPlayerController(indexPlayer) == whichControl then
            call ForceAddPlayer(f, indexPlayer)
        endif

        set playerIndex = playerIndex + 1
        exitwhen playerIndex == bj_MAX_PLAYER_SLOTS
    endloop

    return f
endfunction


As you can see, it creates a force, thus, it leaks.
 
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