If that's the case, disable all of the target's current evasions and add a -100% evasion to it (so if a unit is blinded or something it will still hit).
The attached file is what i could do best for you..
There are however some problems there..
1. After casting the spell on target unit, units that attack the targetted unit will miss on the first attack before "never missing" on the remaining of their atatcks.
2. The units that became "never miss" through hitting the targetted unit will have their attack animation changed to attack slam animation...
What i've done is to add 100% critical strike that deals 0 damage multiplier to the attacking units when attacked unit has the buff.
Note for attached map: The grunts has 100% evasion.
hmm thats what i was planning on doing if i couldnt get a better answer... just add the 100% bash/crit/w.e to units taht are attacking the unit with the buff
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.