Spell Ultimate Fury

duyen

New Member
Reaction score
214
Makes some purpleish things around you that deal 500 damage each, then makes some redish things around you that deal 500 damage and makes a lighting field which deals more damage per second. This was going to be my Spell Contest submission but I never finished it.

MUI: No
Leakless: I think so
GUI\Jass: GUI

First:
herocontestspell1bq3.png


Second:
herocontestspell2mq6.png

Then:
herocontestspell3ks0.png

Code
Code:
Ultimate Fury
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Ultimate Fury 
    Actions
        Set UF_Unit = (Triggering unit)
        Set UF_Points[20] = (Position of (Triggering unit))
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Set UF_Points[(Integer A)] = (UF_Points[20] offset by 500.00 towards (36.00 x (Real((Integer A)))) degrees)
                Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Set UF_Group = (Units within 200.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
                Unit Group - Pick every unit in UF_Group and do (Actions)
                    Loop - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
                Custom script:   call DestroyGroup(udg_UF_Group)
        Wait 0.50 seconds
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Set UF_Points[(Integer A)] = (UF_Points[20] offset by 275.00 towards (36.00 x (Real((Integer A)))) degrees)
                Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
                Lightning - Create a Chain Lightning - Primary lightning effect from source UF_Points[20] to target UF_Points[(Integer A)]
                Set UF_Lightning[(Integer A)] = (Last created lightning effect)
                Special Effect - Destroy (Last created special effect)
                Set UF_Group = (Units within 200.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
                Unit Group - Pick every unit in UF_Group and do (Actions)
                    Loop - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
                Custom script:   call DestroyGroup(udg_UF_Group)
        Set UF_Points[11] = UF_Points[1]
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Lightning - Create a Chain Lightning - Primary lightning effect from source UF_Points[(Integer A)] to target UF_Points[((Integer A) + 1)]
                Set UF_Lightning[((Integer A) + 10)] = (Last created lightning effect)
        For each (Integer A) from 1 to 11, do (Actions)
            Loop - Actions
                Custom script:   call RemoveLocation(udg_UF_Points [bj_forLoopAIndex])
        Trigger - Turn on UFLoop <gen>
        Wait 2.00 seconds
        For each (Integer A) from 1 to 10, do (Actions)
            Loop - Actions
                Wait 0.20 seconds
                Set UF_Points[(Integer A)] = (UF_Points[20] offset by 275.00 towards (36.00 x (Real((Integer A)))) degrees)
                Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Set UF_Group = (Units within 150.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
                Unit Group - Pick every unit in UF_Group and do (Actions)
                    Loop - Actions
                        Unit - Cause (Triggering unit) to damage (Picked unit), dealing 200.00 damage of attack type Spells and damage type Normal
                Custom script:   call RemoveLocation(udg_UF_Points [bj_forLoopAIndex])
                Custom script:   call DestroyGroup(udg_UF_Group)
        Trigger - Turn off UFLoop <gen>
        For each (Integer A) from 1 to 20, do (Actions)
            Loop - Actions
                Lightning - Destroy UF_Lightning[(Integer A)]
Code:
UFLoop
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Set UF_Group = (Units within 350.00 of UF_Points[20] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
        Unit Group - Pick every unit in UF_Group and do (Actions)
            Loop - Actions
                Unit - Cause UF_Unit to damage (Picked unit), dealing 5.00 damage of attack type Spells and damage type Lightning
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is alive) Equal to True
                    Then - Actions
                        Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
                        Special Effect - Destroy (Last created special effect)
                    Else - Actions
        Custom script:   call DestroyGroup(udg_UF_Group)
 

Attachments

  • Anman64 OFFICIAL Hero Contest Spell.w3x
    57.6 KB · Views: 686

NapaHero

Back from the dead...
Reaction score
43
Nice effects (Screenshots). Where's the map? :p And:

Code:
Trigger - Turn on UFLoop <gen>

Ehmmm...Where's UFLoop trigger in your code part here?
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
well you gotta add it some description or else your spell won't be approved (i think)
 

duyen

New Member
Reaction score
214
Is that really in submission rules? I believe that might be in JESP standards but I'm not following the JESP standards.
 

Sim

Forum Administrator
Staff member
Reaction score
534
Is that really in submission rules? I believe that might be in JESP standards but I'm not following the JESP standards.

Are you serious?

That's what I suspected: nobody reads those rules before submitting :cool:

Rules said:
Please be descriptive. Describe your spell, your system, your snippet, or your tutorial. Especially tutorials and systems.

Use common sense there, at least. Describing your resource is mandatory.

It doesn't even need a rule.
 

Darkchaoself

What is this i dont even
Reaction score
106
The spell itself is nice, good SFX, but, it is a massacre machine. It does around 1600 damage to anything in the radius.
 

NapaHero

Back from the dead...
Reaction score
43
>>That's what I suspected: nobody reads those rules before submitting :cool:

Hahaha :p I read them.

Anman, is your spell supposed to damage Buildings, Mechanicals, Magic Immunes, Resistants to Magic...?

Also, no need for that If/Then/Else in UFLoop.

Oh, one extra thing. If you damage an unit every 0.05 seconds, it will cause too much damage... 1 Footman dies in 2 seconds with that.
 

duyen

New Member
Reaction score
214
>>That's what I suspected: nobody reads those rules before submitting :cool:

Hahaha :p I read them.

Anman, is your spell supposed to damage Buildings, Mechanicals, Magic Immunes, Resistants to Magic...?

Also, no need for that If/Then/Else in UFLoop.

Oh, one extra thing. If you damage an unit every 0.05 seconds, it will cause too much damage... 1 Footman dies in 2 seconds with that.

Yes and the too much damage is easy to adjust. As it varies per map how much hitpoints the units have.
 

Tinki3

Special Member
Reaction score
418
This spell is crazy, with nice eyecandy.

Code has a few leaks though; you need to remove a point before you set it again,
and UF_Points[20] was not removed at all in the code:

Bold = new
Code:
Actions
    Set UF_Unit = (Triggering unit)
    Set UF_Points[20] = (Position of (Triggering unit))
    For each (Integer A) from 1 to 10, do (Actions)
        Loop - Actions
            Set UF_Points[(Integer A)] = (UF_Points[20] offset by 500.00 towards (36.00 x (Real((Integer A)))) degrees)
            Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
            Special Effect - Destroy (Last created special effect)
            Set UF_Group = (Units within 200.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
            Unit Group - Pick every unit in UF_Group and do (Actions)
                Loop - Actions
                    Unit - Cause (Triggering unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
            Custom script:   call DestroyGroup(udg_UF_Group)
            [B]Custom script:   call RemoveLocation(udg_UF_Points [bj_forLoopAIndex][/B])
    Wait 0.50 seconds
    For each (Integer A) from 1 to 10, do (Actions)
        Loop - Actions
            Set UF_Points[(Integer A)] = (UF_Points[20] offset by 275.00 towards (36.00 x (Real((Integer A)))) degrees)
            Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
            Lightning - Create a Chain Lightning - Primary lightning effect from source UF_Points[20] to target UF_Points[(Integer A)]
            Set UF_Lightning[(Integer A)] = (Last created lightning effect)
            Special Effect - Destroy (Last created special effect)
            Set UF_Group = (Units within 200.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
            Unit Group - Pick every unit in UF_Group and do (Actions)
                Loop - Actions
                    Unit - Cause (Triggering unit) to damage (Picked unit), dealing 500.00 damage of attack type Spells and damage type Normal
            Custom script:   call DestroyGroup(udg_UF_Group)
    Set UF_Points[11] = UF_Points[1]
    For each (Integer A) from 1 to 10, do (Actions)
        Loop - Actions
            Lightning - Create a Chain Lightning - Primary lightning effect from source UF_Points[(Integer A)] to target UF_Points[((Integer A) + 1)]
            Set UF_Lightning[((Integer A) + 10)] = (Last created lightning effect)
    For each (Integer A) from 1 to 11, do (Actions)
        Loop - Actions
            Custom script:   call RemoveLocation(udg_UF_Points [bj_forLoopAIndex])
    Trigger - Turn on UFLoop <gen>
    Wait 2.00 seconds
    For each (Integer A) from 1 to 10, do (Actions)
        Loop - Actions
            Wait 0.20 seconds
            Set UF_Points[(Integer A)] = (UF_Points[20] offset by 275.00 towards (36.00 x (Real((Integer A)))) degrees)
            Special Effect - Create a special effect at UF_Points[(Integer A)] using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
            Special Effect - Destroy (Last created special effect)
            Set UF_Group = (Units within 150.00 of UF_Points[(Integer A)] matching (((Matching unit) belongs to an enemy of (Owner of UF_Unit)) Equal to True))
            Unit Group - Pick every unit in UF_Group and do (Actions)
                Loop - Actions
                    Unit - Cause (Triggering unit) to damage (Picked unit), dealing 200.00 damage of attack type Spells and damage type Normal
            Custom script:   call RemoveLocation(udg_UF_Points [bj_forLoopAIndex])
            Custom script:   call DestroyGroup(udg_UF_Group)
    Trigger - Turn off UFLoop <gen>
    For each (Integer A) from 1 to 20, do (Actions)
        Loop - Actions
            Lightning - Destroy UF_Lightning[(Integer A)]
    [B]Custom script:   call RemoveLocation(udg_UF_Points [20][/B])
 

duyen

New Member
Reaction score
214
Oops, overlooked those i'll fix soon, then will it be approved?

EDIT: Fixed, although didn't post new code.
 

Blackrage

Ultra Cool Member
Reaction score
25
hmm

how about:

Shoots out a wave of mana that explodes in a circle around the caster and then afterwards, creates a field of lightning and makes fires explode around the caster. Finally, the caster pulses dark energy that ends up in a "Ultimate Pwnage" Massacre Machine XD

:)
 

Hatebreeder

So many apples
Reaction score
381
So...Many...Bright...Effects...My...Eyes... *_* *Flashbanged*

Ok, so i only saw some bright effects, and then... BAM ! Everyone was dead :p Nice Spell indeed, but IMO special effects are overused =)
 

duyen

New Member
Reaction score
214
>Ok, so i only saw some bright effects, and then... BAM ! Everyone was dead :p

ROFL
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top