unit has full invetroy

Alex

New Member
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0
i need it so when a unit has a full invetory he loses 1 of the items so that a diffrrent trig (thats i don need help with) makes a new units in a region
 

Bigheaded

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so he has 6 items, attempts to pick up one more then loses 1 of his items so he can pick up this item (does he grab it?)? then to run another trigger from this?

which item is he losing? the one in first position? i.e numpad position 7.


i'll presume this is what you want until you respond. Working on it a min.

edit: done.
Trigger:
  • Untitled Trigger 002
    • Events
      • Unit - Mountain King 0001 <gen> Is issued an order targeting an object
    • Conditions
      • (Number of items carried by (Triggering unit)) Equal to 6
    • Actions
      • Item - Remove (Item carried by Mountain King 0001 <gen> in slot 1)
      • Hero - Give (Target item of issued order) to (Triggering unit)
      • Trigger - Run Demo Trigger <gen> (ignoring conditions)


although you've said you've got it, this is my demo trigger.

Trigger:
  • Demo Trigger
    • Events
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees


one note about the trigger, you can pick up the item from ANYWHERE on the map, even if you're the other side. This is presuming you have vision.

To fix this, either make a region where he must be inside (from when i helped you on your other trigger, this should be what you want, if you want one based on range between hero and item, just ask ;) )

It's a BOOLEAN condition.
Trigger:
  • Untitled Trigger 002
    • Events
      • Unit - Mountain King 0001 <gen> Is issued an order targeting an object
    • Conditions
      • (HP pot spawn <gen> contains (Triggering unit)) Equal to True
      • (Number of items carried by (Triggering unit)) Equal to 6
    • Actions
      • Item - Remove (Item carried by Mountain King 0001 <gen> in slot 1)
      • Hero - Give (Target item of issued order) to (Triggering unit)
      • Trigger - Run Demo Trigger <gen> (ignoring conditions)
 

Love-Nature

New Member
Reaction score
7
Trigger:
  • Demo Trigger
    • Events
    • Conditions
    • Actions
      • Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees

Here you are leaking a location. I suggest you to use a point Variable and destroy it later.
 

Bigheaded

New Member
Reaction score
4
how do you decide which item gets dropped?

i asked him which item. i suggested the one in position 1. i.e numpad 7.
is dealt with by this piece of code here:

Item - Remove (Item carried by Mountain King 0001 <gen> in slot 1)

waiting for opening poster to respond.
He said he already has a spawning trigger, i just posted it for completeness.

Also the same person posted about respawning hp pots, so i believe it is something to do with that and doesn't matter which item is dropped. I could be wrong he could have several spawning rooms ;)
 

Inflicted

Currently inactive
Reaction score
63
one note about the trigger, you can pick up the item from ANYWHERE on the map, even if you're the other side. This is presuming you have vision.
Careful of that.

@keychup dont double post.

Use Bigheaded's trigger, just adjust it to how you want to use it.
 
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