Units drop items on death

PrisonLove

Hard Realist
Reaction score
78
How can I make it so that a normal unit (NOT a hero) does not drop the items it was carrying when it dies?

**Note: These units have a modified Inventory (Hero) ability.
 

Happy

Well-Known Member
Reaction score
71
"make (item) undropable" dont work?

*edit :
something like this :
Trigger:
  • Your Trigger
    • Events
      • (whenever you want)
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Unitgroup - Pick every unit in (Units in (Playable map area) matching (((Triggering unit) is a Hero) equal to False)) and do (Actions)
            • Loop - Action
              • Item - Make (Item carried by (Picked unit) in slot (Integer A)) undropable


it should work^^
 

PrisonLove

Hard Realist
Reaction score
78
No, they need to be undroppable on death. Not undroppable period. Besides if I were to use the event, A unit dies, with that trigger it would be too late because the items would have dropped because the unit is already dead.

Any other suggestions?
 

JuiceBox

New Member
Reaction score
13
Use the condition:
"Is a Hero equal to false"

Event:
Unit dies

Condition:
Is a Hero equal to false

Action:
Drop item of triggering unit

Note: BTW, this is freehanded so it might not look EXACTLY the same as the triggers in WE. :p
 

Happy

Well-Known Member
Reaction score
71
tell me more about the map because i have some ideas but they only work if they fit to the map...and im too lazy too write them all without any use.
 

PrisonLove

Hard Realist
Reaction score
78
Basically in my map you control a mortar team (not a hero) and you can buy and use items. If your mortar team dies then it drops its items. I DO NOT want this to happen.
 

JuiceBox

New Member
Reaction score
13
Event:
Every 1 second of game-time

Condition:

Action:
Pick every unit in playable area matching unit-type of matching unit is equal to mortar team
Loop Action -
Item - Make item carried by (picked unit) in slot 1 undroppable
Item - Make item carried by (picked unit) in slot 2 undroppable
Item - Make item carried by (picked unit) in slot 3 undroppable
Item - Make item carried by (picked unit) in slot 4 undroppable
Item - Make item carried by (picked unit) in slot 5 undroppable
Item - Make item carried by (picked unit) in slot 6 undroppable

Notes:
You can use an integer variable for the numbers (1 - 6) if you don't want to add that many actions.
If you want to make sure that the mortar team is not a hero, use the If/Then/Else, Multiple Functions trigger. :p
 

Happy

Well-Known Member
Reaction score
71
oh man its much harder than i thought....but i think ive got a solution^^

Trigger:
  • Your Trigger
    • Events
      • Unit - A unit drops an item
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Mortar_team
    • Actions
      • Item - Pick every item in (Playable map area) and do (Actions)
        • Loop - Action
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • 'IF'-Conditions
              • (Picked item) equal (Last dropped item)
            • 'THEN'-Actions
              • Item - Remove (Picked item)
              • //// OR ////
              • Item - Move (Picked item) to (Position of triggering unit)
              • Unit - Order (Triggering unit) to Right click (Picked item)
            • 'ELSE'-Aktionen
              • Do nothing


if your mortar team is NOT revived use the remove picked item. if they are revived use the move picked item to (...) . if your reviving takes some time add a wait...

and if you wanna say "they shouldnt be dropped"....sorry thats not possible i think as long as they are no hero unit. could be but i dont know a way. sorry for that.

that trigger should work.

greetz happy

p.s. if you want the items not be able to be stolen/seen hide them. this way round they are not seen and back in the inventory when the mortar gets revived.

*edit : JuiceBox this solution i made some time ago^^
 

PrisonLove

Hard Realist
Reaction score
78
I figured it out. The solution was so easy, I'm embarrassed.

Trigger:
  • dont drop items on death
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • ((Triggering unit) is dead) Equal to True
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Triggering unit)) Equal to Dwarven Mortar Team (Custom)
          • (Unit-type of (Triggering unit)) Equal to Goblin Mortar Team (Custom)
    • Actions
      • Item - Remove (Item being manipulated)
 

Bauf

New Member
Reaction score
1
You could also go into the object editor and find your inventory ability and change:

Data - Drop Items On Death = False

It doesn't seem like you want to save the items for a player revival so this would work perfectly.
 

PrisonLove

Hard Realist
Reaction score
78
You can't do that because a normal unit will always drop its items on death. That field is for heroes only.
 
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