I've seen those Unstuck towers in TDs. I've tried making one myself but I don't get how it works. I would have thought a monster will resume moving if it is being attacked by an invulnerable tower but the monster just stays there and is constantly being attacked by my so called "unstuck tower"
Basically, zombies in my map move from a region to region till they reach the humans and attack them, but some zombies will not move after they are spawned. They just stand there and as they accumulate, the whole spawn gets stuck. Is there a way to make the zombies move when my unstuck tower shoots them?
And how does Unstuck Towers actually work?
The zombies move around the map using this trigger:
Thanks. :thup:
-fuji
Basically, zombies in my map move from a region to region till they reach the humans and attack them, but some zombies will not move after they are spawned. They just stand there and as they accumulate, the whole spawn gets stuck. Is there a way to make the zombies move when my unstuck tower shoots them?
And how does Unstuck Towers actually work?
The zombies move around the map using this trigger:
Trigger:
- Events
- Unit - A unit enters red attack 2 <gen>
- Conditions
- ((Entering unit) is Undead) Equal to True
- Actions
- Unit Group - Order (Units in red attack 2 <gen>) to Attack Guy who wish he was happy. 0004 <gen>
Thanks. :thup:
-fuji