VC C++ Error

D.V.D

Make a wish
Reaction score
73
So I was trying to make a ray caster and I inputed all of the code, fixed all the syntax problems and I was getting a error that the stack around one of my variables was corrupted. So I updated my computer which stopped the error from being displayed but before when I debugged my code line by line, it took me to some ouput file were the code has stopped and it would tell me that ftol2 was not found. I looked all over the internet for this file and all I udnerstand is that its a converter between integer and float or something like that. I still have this problem and Im stuck as to what's causing it. Here's the code causing the problem. The moment Increment Horizontal is called, it gives me the error without going through the functions code. The code doesn't draw anything as I was trying to debug it but when using a win32 application template, it was extremely hard to do so, so I decided to put the code through the console so I could see were the math went wrong as before it was only drawing one line on the screen.

#include "stdafx.h"
#include "Setup.h"
#include <cmath>
#include <iostream>

using namespace std;

void DefinePlayer();
void CastRays();
void IncrementVertical();
void IncrementHorizontal();

CPP

#include "stdafx.h"
#include "Render.h"

short GRID_SIZE=128;

short FOV=60;
short FOV_H=30;

short POS_VECTOR [3];
short ROT_VECTOR [2];
short PROJ_PLANE_VEC [2];

short SCREENX=320;
short SCREENY=200;

short DIST_PROJ = 277;

float ANG_SUB = 0.1875;

void DefinePlayer () {
// Setup Pos
POS_VECTOR[0]=10;//x
POS_VECTOR[1]=10;//y
POS_VECTOR[2]=32;//z MEM
// Setup Rotation
ROT_VECTOR[0]=45;
// Proj Plane
PROJ_PLANE_VEC[0]=SCREENX/2;
PROJ_PLANE_VEC[1]=SCREENY/2;//MEM
}

// CHECK IF THE FIRST XNEW STEP AND Y ENW STEP FOR BOTH INCREMENTS IS NECESSARY

void IncrementVertical (int Xold,int Yold,int angle,int Xa,int xnew,int ynew) {

if ( angle < 90 && angle > 269 ) {
xnew=floor(float(Xold/GRID_SIZE))*(GRID_SIZE)-1;
}
else {
xnew=floor(float(Xold/GRID_SIZE))*(GRID_SIZE)+GRID_SIZE;
}

float Ya = Yold + (Xold-xnew)*tan(float(angle));

xnew=Xold+Xa;
Xold=xnew;
ynew=Yold+Ya;
Yold=ynew;
}

void IncrementHorizontal (int Xold,int Yold,int angle,int Ya,int Xnew,int Ynew,int CA,int SA) {

// First Cord of Y and Determine Ya (Slope)
if ( ROT_VECTOR[0] < 180 ) {
Ynew = floor(float(Yold/GRID_SIZE)) * (GRID_SIZE) - 1;
Yold=Ynew;
}
else {
Ynew = floor(float(Yold/GRID_SIZE)) * (GRID_SIZE) + GRID_SIZE;
Yold=Ynew;
}
// First Cord of X
Xnew = POS_VECTOR[0] + (POS_VECTOR[1]-Ynew)/tan(float(angle));

// Determine Slope 2
float Xa=GRID_SIZE/tan(float(angle));

// Increment
Xnew=Xold+Xa;
Xold=Xnew;
Ynew=Yold+Ya;
Yold=Ynew;
}

void CastRays () {
float angle=ROT_VECTOR[0]-FOV_H;

float CA,SA;

short HORIZONTAL[2],VERTICAL[2],H_OLD[2],V_OLD[2];

short gridX,gridY;

// Dist to Wall
float distX;//distY;

short Ya,Xa;

short ProjWallHeight;
short DrawCentre;
short TopDrop;
short Py;

for (short i=0; i < SCREENX; i++) {

if (angle < 0) {
short newang=angle*-1;
angle=360-newang;
}

if ( angle < 90 && angle > 269 ) {
Xa=GRID_SIZE*=1;
}
else {
Xa=GRID_SIZE;
}

if ( angle < 180 ) {
Ya=GRID_SIZE*-1;
}
else {
Ya=GRID_SIZE;
}

HORIZONTAL[0]=POS_VECTOR[0];
VERTICAL[0]=POS_VECTOR[0];
HORIZONTAL[1]=POS_VECTOR[1];
VERTICAL[1]=POS_VECTOR[1];

H_OLD[0]=POS_VECTOR[0];
V_OLD[0]=POS_VECTOR[0];
H_OLD[1]=POS_VECTOR[1];
V_OLD[1]=POS_VECTOR[1];

CA=cos(float(angle));
SA=sin(float(angle));

for (bool hit=false; hit != true;) {

IncrementHorizontal(H_OLD[0],H_OLD[1],angle,Ya,HORIZONTAL[0],HORIZONTAL[1],CA,SA);

gridX=floor(float(HORIZONTAL[0]/GRID_SIZE));
gridY=floor(float(HORIZONTAL[1]/GRID_SIZE));

if ( GetMap(gridX,gridY) == 1 ) {
hit=true;
distX = abs(POS_VECTOR[0]-HORIZONTAL[0])*cos(float(FOV-30+i));
//distY = abs(POS_VECTOR[1]-HORIZONTAL[1])*cos(float(FOV-30+i));
break;
}

IncrementVertical(V_OLD[0],V_OLD[1],angle,Xa,VERTICAL[0],VERTICAL[1]);

gridX=floor(float(VERTICAL[0]/GRID_SIZE));
gridY=floor(float(VERTICAL[1]/GRID_SIZE));

if ( GetMap(gridX,gridY) == 1 ) {
hit=true;
distX = abs(POS_VECTOR[0]-VERTICAL[0])*cos(float(FOV-30+i));
//distY = abs(POS_VECTOR[1]-VERTICAL[1])*cos(float(FOV-30+i));
break;
}

}

ProjWallHeight=GRID_SIZE/distX*DIST_PROJ;
DrawCentre=ProjWallHeight/2;
TopDrop=PROJ_PLANE_VEC[1]-(ProjWallHeight/2);

for ( short t=0; t <= ProjWallHeight; t++ ) {
Py=TopDrop+t;
const char T=char(t);
printf("%s \n",T);
}

angle+=ANG_SUB;
const char C=char(i);
printf ("%s \n", C);
}

}
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top