Is there some bug with NewGen where maps saved with certain sized names will not run the pre-compiler?
for instance, the same map, nothing changed other then the file name:
rather, the map saves, but the script is not preprocessed, and is therefore unplayable
just me?
for instance, the same map, nothing changed other then the file name:
- emjlr3 - 1000 Needles, Saves
- emjlr3 - THN Spell Contest #20 - 1000 Needles, Doesn't Save
rather, the map saves, but the script is not preprocessed, and is therefore unplayable
just me?