F
Fury-hawk
Guest
I'm having a problem with something that should be easy but doesn't seem to work.
All I wish to do is : when force 1 kills (X) of any unit, create (X) amount of units at a loc., then play a wav, and have the units attack another loc. But, I wish this to happen EVERYTIME force 1 kills (X) amount of units.
Condition :Force 1 kills (x) amount of units
Action: wait (X) millisec.
play wav.
create (X)amount of units for Force 2 at loc. (X)
All of any uint at loc (X) (attack) all of any unit at loc.(X2)
owned by force 1
Preserve Trig.
The thing is, it either, creates unlimited amounts of (say zerglings) till it can't fit no more in the loc. or, plays the wav over and over,or sometimes it only makes the units and they just stand there. All I want is when the player, kills 5 units, then play a wav, and a then 5 new units attack them, and for this to remain constant thoughout the scenario.
Please... what am I doing wrong, is it the preserve trig, or to many actions for one trig. to run. I be grateful for any help!
All I wish to do is : when force 1 kills (X) of any unit, create (X) amount of units at a loc., then play a wav, and have the units attack another loc. But, I wish this to happen EVERYTIME force 1 kills (X) amount of units.
Condition :Force 1 kills (x) amount of units
Action: wait (X) millisec.
play wav.
create (X)amount of units for Force 2 at loc. (X)
All of any uint at loc (X) (attack) all of any unit at loc.(X2)
owned by force 1
Preserve Trig.
The thing is, it either, creates unlimited amounts of (say zerglings) till it can't fit no more in the loc. or, plays the wav over and over,or sometimes it only makes the units and they just stand there. All I want is when the player, kills 5 units, then play a wav, and a then 5 new units attack them, and for this to remain constant thoughout the scenario.
Please... what am I doing wrong, is it the preserve trig, or to many actions for one trig. to run. I be grateful for any help!