Weapon Enchant

Heyaheya321

New Member
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Im trying to make a trigger where when a spell is learned they get a enchant on both weapons which makes fire on the weapon. But its for the Demon Hunter and he has two weapons, is there any way to put it on both?
 

ertaboy356b

Old School Gamer
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build a dummy ability with no attributes or bonus, it has to be a passive spell (Attack bonus).. Then, in the attachment field, add the model you want (fire or phoenix missile)... Then add the strings on where you should attach the model (left, hand and right, hand)... Then add the ability into the unit...
 

waaaks!

Zinctified
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255
attach the special effect to this attachments
hand,right
hand,left

in object editor, go to the spell u want to work with the effect, then go to art

attachments, find the attachment effect, or special effect, find a model for

the spell effect, if u found a good one, then go to the first attachment, add a

string with the title "hand", after that click add string again and put this title

"right", after that click ok, and go to the second attachment, and add the

strings "hand" and "left", then click ok, and when your hero learns the skill u

edit, the effect model you choosed will attach to the left and right hand of

your hero, good luck!
 

Heyaheya321

New Member
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0
Not Working

Ok so, i added those strings Hand, right and hand, left to the Art-Caster Attachment Points and i choose my model for the Art-Caster but it doesnt work. . . anything else i need to do?
 

SerraAvenger

Cuz I can
Reaction score
234
In't it wihtout the komma?
EDIT:
so why did it work then with:
One of my senseless maps for one on th said:
Aktionen
Custom script: local effect treeeffect
Custom script: set treeeffect=AddSpecialEffectTarget( "Doodads\\Terrain\\AshenTree\\AshenTree0S.mdl", GetSpellAbilityUnit(), "left hand")
Custom script: call DestroyEffect( treeeffect)
so without the komma...
 
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