Weather

U

Unregistered

Guest
Whenever I do anything with weather-even if I preplace it in regions-it doesn't do anything.
I can't figure it out so please help me!
 

Darg

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Sometimes due to unknown factors if u preplace weather in regions it will not show in the editor, but it will show in the game.

If u are making weather via triggers you must both create the weather AND turn it on.
 
U

Unregistered

Guest
It is in the game that it won't show. I think it doesn't even show in the games already there (I'm at school).
 

Darg

Administrator
Reaction score
49
that means your video card detail level is set too low to see the weather effects.

you need to check that your graphics settings are high enough in the game (see the video card options via the F10 menu)

since your using a school computer, they may not have purchased very good video cards there, in which case you should not expect to get high quality graphics in any game you play.

now quit playing games and get back to work! :)
 
U

Unregistered

Guest
Thanks for the help, but I have another question. My triggers involving chat messages seem not to work. For example this trigger:

-A unit comes within 150 of villager(male)019
-Player 1 enters chat message hi exact match

-Play transmition from unit...and so on

This trigger doesn't work and it frustrates me greatly. Please help!

(Oh, and by the way I wasn't playing games at school, just asking questions about them! And anyway i was done with my assignment ^-^)
 

Darg

Administrator
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49
What are you trying to do?

Remember;

For events:

only ONE of the events listed has to become true for the trigger to fire.

For conditions:

ALL of the conditions must be true for the trigger to fire.

Allow me to attempt to make your thing work:

FIRST STEP: make a region of size 150 x 150 around the villager(male)019. Call it, say, 'villager_region'.

TRIGGER 1
event: [unit enters region]
A unit enters <villager_region>

action: [set variable]
set <within_range> equal to true [within_range is a boolean]

TRIGGER 2
event: [unit leaves region]
a unit leaves <villager_region>
condition: [integer comparison - count units in unit group]
number of units owned by player matching [boolean comparison - unit in region] <villager_region contains matching unit equal to true> equal to 0

action: [set variable]
set <within_range> equal to false [within_range is a boolean]

TRIGGER 3
event:
Player 1 enters chat message hi exact match

condition:
<within_range> equal to true

action:
do something


Sorry if it seems really complicated, but what you are (probably) asking isn't the easiest thing to do.

Tip: Get trigger 1 and 3 working first, worry about trigger 2 later on.
 
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