What are reasons why programmed games are better than flash games?

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
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I'm doing research on why flash games are so popular, and how games that are programmed in languages like c++/java are industry standards for major game developing companies.
I've come up with things like:
Memory allocation
More control options(f1,f2,f5)
FullScreen Gameplay.

What are reasons why flash games are bad and programmed games are superior?
 

azareus

And you know it.
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Raw processing power. Since Flash is a framework, if you need a lot of processing going on, you need to ditch it and code everything to fit what you are doing the best.

Also, Flash games can have fullscreen ;)
 

Artificial

Without Intelligence
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The first ~10 minutes might be helpful: Building a JavaScript-Based Game Engine for the Web.

As said above, Flash' performance is not on par with the performance you can gain using C++, and might not be quite enough for creating certain types of games, such as war games with good graphics.

I'd also say Flash' web-nature could be quite a limiting factor. For example selling a flash game on DVD is a bit weird because Flash requires a browser to run it (unless you use Air, but that's a rather new feature). One option would be hosting the game on a website, but that can be a bit problematic as well. Games with lots of graphics, videos and sound tend to get rather big, and in worst case the data would not be locally stored between sessions, making the user have to reload them every time they start the game, which would increase load times dramatically.

More control options(f1,f2,f5)
This and this seem to indicate listening to those keys is possible in Flash.
 

Varine

And as the moon rises, we shall prepare for war
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Same reason games made in HTML are worse than games made in C++.
 

UnknowVector

I come from the net ... My format, Vector.
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First of all flash games are programed, they are simply programmed in action script instead of c++/python/java.

Second of all, they don't _have_ to be worse. Flash is going to be slower and is therefore suited for smaller games. Most AAA titles aren't small games, and they need the power and performance they can get with a lower level language. Therefore the AAA titles end up being written in something else, and flash is relegated to the small web games that tend not to hit it big. But people keep writing flash games, because other people play them, and people play them because they are fun. See Farmville for example: written in flash, played through Facebook (I'm not exactly sure how, I don't play it myself)--hugely popular.

The same things that make flash slower and suited to small games make it easier to use though: it handles all the low level details for you, you trade performance and decision making for the ability to get things done. Same trade off you make when you mod or map for existing games like wc3 instead of working in C++ like Blizzard did. Flash and wc3 maps also have the advantage that they are _really_ easy to distribute. Get them hosted on one of the many flash sites / host them on Battle.net and BOOM everyone can play immediately regardless of OS, location, or shipping problems. Java actually works similarly. C++ definitely doesn't.
 

JerseyFoo

1/g = g-1
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Because Flash, like anything Adobe makes at least in terms of program quality, is a steaming pile of crap. You can lie to yourself and say otherwise; but there's not much better examples of enterprise inefficiency and ignorance. Security is pretty bad too.
 

Blackveiled

Formerly, Ban-Lord
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The first ~10 minutes might be helpful: Building a JavaScript-Based Game Engine for the Web.

As said above, Flash' performance is not on par with the performance you can gain using C++, and might not be quite enough for creating certain types of games, such as war games with good graphics.

I'd also say Flash' web-nature could be quite a limiting factor. For example selling a flash game on DVD is a bit weird because Flash requires a browser to run it (unless you use Air, but that's a rather new feature). One option would be hosting the game on a website, but that can be a bit problematic as well. Games with lots of graphics, videos and sound tend to get rather big, and in worst case the data would not be locally stored between sessions, making the user have to reload them every time they start the game, which would increase load times dramatically.


This and this seem to indicate listening to those keys is possible in Flash.

It doesn't actually. Flash just needs Flash Player, which can be ran without a browser. Other than that I don't see anything else wrong with what you said.

My input: The main reason you should ever use Flash Player to make games is for portability.
 
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