Kosire
New Member
- Reaction score
- 0
Trigger:
- M16A4 Red
- Events
- Unit - A unit Sells an item (from shop)
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- assaultRifles[1] Equal to True
- killsRed Greater than or equal to 3
- (Owner of (Buying unit)) Equal to Player 1 (Red)
- (Item-type of (Sold Item)) Equal to M16A4
- Then - Actions
- Unit - Add M16A4 to (Buying unit)
- Item - Remove (Sold Item)
- Unit - Move (Buying unit) instantly to (Random point in Perk 1 Region <gen>)
- Camera - Pan camera for (Owner of (Buying unit)) to (Center of Perk 1 Region <gen>) over 0.45 seconds
- Else - Actions
- Item - Remove (Sold Item)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
This works fine
But...
Trigger:
- Red AR
- Events
- Unit - A unit Sells an item (from shop)
- Conditions
- (Item-type of (Sold Item)) Equal to M4A1
- Actions
- Game - Display to (All players) for 5.00 seconds the text: Boolean = True Comp...
- Set assaultRifles[1] = True
- Set lightMachineGuns[1] = False
- Set sniperRifles[1] = False
- Set subMachineGuns[1] = False
- Events
This doesn't trigger at all. The text display is just so I know if the actions trigger or not. and when I blatantly walk up and buy the "M4A1" item. this does not trigger.
I also tried changing just the 2nd trigger to "Unit aquires item" and "Item being Manipulated"
still nothing