Why is this compiled but prevents map from running?

Reaction score
91
I have this function in my trigger:

JASS:
private function SpawnCreeps takes nothing returns nothing
    local integer a = 0
    loop
        exitwhen a > 3
        set temp = CreateUnit(Player(11), SPAWN_TYPE[GetRandomInt(0, 2)], GetRandomReal(GetRectMinX(SPAWN_RECTS[a]), GetRectMaxX(SPAWN_RECTS[a])), GetRandomReal(GetRectMinY(SPAWN_RECTS[a]), GetRectMaxY(SPAWN_RECTS[a])), GetRandomReal(1., 359.))
        call IssuePointOrder(temp, "attack", 0., 0.)
        set temp = CreateUnit(Player(11), SPAWN_TYPE[GetRandomInt(0, 2)], GetRandomReal(GetRectMinX(SPAWN_RECTS[a]), GetRectMaxX(SPAWN_RECTS[a])), GetRandomReal(GetRectMinY(SPAWN_RECTS[a]), GetRectMaxY(SPAWN_RECTS[a])), GetRandomReal(1., 359.))
        call IssuePointOrder(temp, "attack", 0., 0.)
        set a = a + 1
    endloop
endfunction


As long as it is there, I cannot start the map in any way - as if it was treated as a return bug or false positive of some sort. I was thinking if it's something Blizzard screwed up because I can't see what could be wrong with it.

The full code (it's heavily commented because I was testing which parts aren't working - you know, disable, save, test - and in the end that function seemed to be the problem):
JASS:
library SpawningLib initializer Init uses EnumUtils

globals
    private constant real WAIT_BEFORE_SPAWN = 30.
    private constant real SPAWN_PERIOD = 15.
    private constant string MSG_BEFORE_SPAWN = "Creeps will spawn in |cffffcc0030|r seconds."
endglobals
    
globals
    timer SPAWNING_TIMER = null
    rect array SPAWN_RECTS
    integer array SPAWN_TYPE
endglobals
/*
private function SpawnCreeps takes nothing returns nothing
    local integer a = 0
    loop
        exitwhen a > 3
        set temp = CreateUnit(Player(11), SPAWN_TYPE[GetRandomInt(0, 2)], GetRandomReal(GetRectMinX(SPAWN_RECTS[a]), GetRectMaxX(SPAWN_RECTS[a])), GetRandomReal(GetRectMinY(SPAWN_RECTS[a]), GetRectMaxY(SPAWN_RECTS[a])), GetRandomReal(1., 359.))
        call IssuePointOrder(temp, "attack", 0., 0.)
        set temp = CreateUnit(Player(11), SPAWN_TYPE[GetRandomInt(0, 2)], GetRandomReal(GetRectMinX(SPAWN_RECTS[a]), GetRectMaxX(SPAWN_RECTS[a])), GetRandomReal(GetRectMinY(SPAWN_RECTS[a]), GetRectMaxY(SPAWN_RECTS[a])), GetRandomReal(1., 359.))
        call IssuePointOrder(temp, "attack", 0., 0.)
        set a = a + 1
    endloop
endfunction
*/
private function WaitBeforeSpawn takes nothing returns nothing
    //call SpawnCreeps()
    //call TimerStart(SPAWNING_TIMER, SPAWN_PERIOD, true, function SpawnCreeps)
endfunction

private function Init takes nothing returns nothing
    //set SPAWNING_TIMER = CreateTimer()
    //if IsPlayerInForce(GetLocalPlayer(), bj_FORCE_ALL_PLAYERS) then
       // call DisplayTextToPlayer(GetLocalPlayer(), 0., 0., MSG_BEFORE_SPAWN)
    //endif
    call TimerStart(SPAWNING_TIMER, WAIT_BEFORE_SPAWN, false, function WaitBeforeSpawn)
    /*
    set SPAWN_RECTS[0] = gg_rct_SPAWN_RECT1
    set SPAWN_RECTS[1] = gg_rct_SPAWN_RECT2
    set SPAWN_RECTS[2] = gg_rct_SPAWN_RECT3
    set SPAWN_RECTS[3] = gg_rct_SPAWN_RECT4
    
    set SPAWN_TYPE[0] = 'h009'
    set SPAWN_TYPE[1] = 'h00A'
    set SPAWN_TYPE[2] = 'o004'
    */
endfunction

endlibrary



EDIT: Ok, I found the error. It is in this line:
JASS:
set temp = CreateUnit(Player(11), SPAWN_TYPE[GetRandomInt(0, 2)], GetRandomReal(GetRectMinX(SPAWN_RECTS[a]), GetRectMaxX(SPAWN_RECTS[a])), GetRandomReal(GetRectMinY(SPAWN_RECTS[a]), GetRectMaxY(SPAWN_RECTS[a])), GetRandomReal(1., 359.))


Using only "call CreateUnit()" WORKS and makes the map playable again. But when it comes to "set temp = CreateUnit()" it is treated as some sort of error... Why?
 

saw792

Is known to say things. That is all.
Reaction score
280
I don't see a temp variable declared anywhere...
 
Reaction score
91
JASS:
library SpawningLib initializer Init uses EnumUtils


Here:

JASS:

library EnumUtils 

globals
    unit fir = null
    unit pass = null
    unit dum = null
    unit temp = null
endglobals

globals
    private real life = 0.
    private real current = 0.
    private unit last = null
endglobals

function GetUnitLowestLife takes real x, real y, real aoe, boolexpr condition returns unit
    set life = 9999999.
    set last = null
    call GroupEnumUnitsInRange(ENUM_GROUP, x, y, aoe, condition)
    loop
        set fir = FirstOfGroup(ENUM_GROUP)
        exitwhen fir == null
        set current = GetWidgetLife(fir)
        if current <= life then
            set last = fir
            set life = current
        endif
        call GroupRemoveUnit(ENUM_GROUP, fir)
    endloop
    return last
endfunction

endlibrary
 

Sevion

The DIY Ninja
Reaction score
413
Maybe try inlining the CreateUnit with the IssueOrder and get rid of the temp var all together?
 

Sevion

The DIY Ninja
Reaction score
413
What do you mean you need 4-5 calls for it in the near future?

I don't see anything storing it for use outside of the function right now :confused:
 
Reaction score
91
> set temp = CreateUnit(...
That's why I was setting it to a variable, so I can easily use it if I need the unit to do more stuff (or to store some data for it). Currently it isn't achievable but I'll get over it...
 
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