Wildkin Hero

Archideas

Active Member
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32
Wow! I must say these are some very creative spells. I especially like Devour, Owlbears Hide and You, Chicken! I'll certainly take these into consideration. If you got more spell ideas up your sleeves, don't hold back. :)
 

Kuberr24

Well-Known Member
Reaction score
28
Onyx, Sylvan Behemoth

Some skils ideas:

Skill: Behemoth's Skin
Passive: increases strength

Skill: Maul
Activated Ability: When activated, every attack you make deals Y bonus damage, where Y is equal to your total strength.

Skill: Trow Boulder
Target unit: throws a rock at an enemy unit, dealing damage to it and stunning it.

Skill: Rampage
trget point or unit: Hardens your skin, increasing armor and gaining temporary bonus strength. Then charges at a taget unit or location, damaging and pushing aside all units you encounter in the rampage.
 

Archideas

Active Member
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32
I was trying to make the Devour spell for the Wildkin just to test it out and see how it fits with him, but I'm stuck at the part where the unit being devoured is supposed to be contained for only 5 seconds before being thrown up again. Setting any kind of Duration on the Devour/Devour Cargo abilities don't do anything.

I tried triggering it by running a 5 second timer when the unit has been devoured and when the timer is up, the Wildkin temporarily gets a Unload spell which is used instantly and then removed immediately. But of course, it won't work. Here's my triggers for the spell.

Trigger:
  • Devour
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to Devour (Wildkin Behemoth)
    • Actions
      • Set HeroCaster = (Learning Hero)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of Devour (Wildkin Behemoth) for HeroCaster Equal to 1
        • Then - Actions
          • Unit - Add Devour Cargo (Wildkin Behemoth) to HeroCaster
        • Else - Actions
          • Unit - Set level of Devour Cargo (Wildkin Behemoth) for HeroCaster to (Level of Devour (Wildkin Behemoth) for HeroCaster


Trigger:
  • DevourUnit
    • Events
      • Unit - A unit Is loaded into a transport
    • Conditions
      • (Unit-type of (Transporting unit)) Equal to Wildkin Behemoth
    • Actions
      • Set Devourer = (Transporting unit)
      • Set Devoured = (Loading unit)
      • Countdown Timer - Start Devour as a One-shot timer that will expire in 5.00 seconds
      • Set Devour = (Last created timer)
      • Trigger - Turn on DevourUnitExpire


Trigger:
  • DevourUnitExpire
    • Events
      • Time - Devour expires
    • Conditions
      • (Devoured is alive) Equal to True
    • Actions
      • Unit - Add Devour Cargo Unload (Wildkin Behemoth) to Devourer
      • Unit - Order Devourer to Unload All At (Position of Devourer)
      • Unit - Remove Devour Cargo Unload (Wildkin Behemoth) from Devourer
      • Trigger - Turn off (This trigger)
 

Viikuna

No Marlo no game.
Reaction score
265
You need to trigger whole devour spell I suppose.

Try this for example: link
 

Archideas

Active Member
Reaction score
32
Ah, I'm so bad with Jass and anything that has to do with it. xP But I suppose I can give it a try if I'm able to understand something of it.
 

Viikuna

No Marlo no game.
Reaction score
265
Well, Jass can be pretty hard for starters, but you should be able to learn pretty easily at least how to import and use all these cool vJass spells and systems made by cool people and configure them, since most of them have pretty simple configure section.

edit. eh, it seems that this Devour spell has no duration option, but dont worry its not a big job to implement it. I can do it for you, if you can first make that spell to work in your map.
 

roXplosive

New Member
Reaction score
15
The blood thingy is quite nice but I have another idea . Why not make it Life Cycle Wisdom :

Whenever an enemy in the vicinity of HeroName here gets under 30% hp the hero taps into the wisdom of ages and prepares the field for natural selection .

Effects :

The hero gets a buff lasting for 1,2,3 attacks depending on skill level that place LifeBinding totems behind the target of his attack .

Unit LifeBind totem :
HP 10
Model the tauren building where you purchase upgrades in ladder
Abilities :
Natural Order - Passive absorbs all damage from X incoming attacks
Spell Imunity
Ward
Timed Life 2 seconds ( I mean a similar ability that you add when you create the totem and trigger the totem selfdestruct effects via trigger )

When a totem expires it deals 20% of their max HP damage to units in 250 AoE .
 
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