Estel3
New Member
- Reaction score
- 6
Code:
Savage
Events
Unit - A unit Is attacked
Conditions
(Level of Savage for (Attacked unit)) Greater than 0
(Percentage life of (Attacked unit)) Less than or equal to 25.00
Actions
Unit - Create 1 Dummy Caster for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Undead Necromancer - Unholy Frenzy (Attacked unit)
If I set the position of the Attacked unit in a variable (to destroy it later) will it still be MUI? Thanks.
EDIT: Ok it wouldn't be MPI (long story) I just realized. How can I get this trigger to work if this is the case:
The unit already has Savage but it requires a tech item to be activated (it is passive). This makes it so the level of the ability is greater than 0 anyway even without the tech. How can I make it MPI and MUI so that when the player researches Savage, the trigger works for that players units?