World Editor Help

Kosire

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First off, just registered sorry if this is the wrong section i figured use general.

But I wanted to know how I can:

  • Let heroes level over 10
  • Have a choice of heroes when match starts (Like walking onto circle of power for choice, or chooseing from a mercenary camp)
  • Choose different specific start destinations for each hero of choice (of 6 total I want 3 groups of 2 heroes to each start at 3 diff loactions)
  • Make it so those loactions are the only option to use on a scroll of town portal so you're unable to teleport to the other start destinations

Please Post and help out

Regards,
Kosire
 

s3rius

Linux is only free if your time is worthless.
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You can set the maximum hero level under Advanced -> Gameplay-Constants. You'll have to search a bit. I think it's in the upper third of the list.
For the other questions I suggest reading a tutorial about basic triggering. I think you can find some in the tutorial section.
http://www.thehelper.net/forums/forumdisplay.php?f=90
I'd search you one, but I don't have any more time :/
Hope that helped.
 

Kosire

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K

Well I've got a good tut on hero taverns. Except I having a little trouble with the variables. I looked at a tutorial for those too but, they dont seem to connect. I dont know how to do:
Total_Heroes is how many heroes you have. I have 8 heroes.
Random_Count is how many randoms are left. Should be EQUAL to your Total_Heroes.
Hero_Array contains ALL your custom heroes.
Random_Data is used for choosing a random, uniqe hero. This should ALSO be equal to your number of heroes.

i can NAME the variables but dont know which type of variable they should be, and int the trigger:
Set Total_Heroes = 8
Set Random_Count = 8
Set Hero_Array[1] = Alchemist
Set Hero_Array[2] = Naga Sea Witch
Set Hero_Array[3] = Tinker
Set Hero_Array[4] = Beastmaster
Set Hero_Array[5] = Dark Ranger
Set Hero_Array[6] = Firelord
Set Hero_Array[7] = Pandaren Brewmaster
Set Hero_Array[8] = Pit Lord

I don't know how to do any of that.


†also:
How can I make it so at the start players dont have 5 peasants and a Town Hall
 

verdr3t

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Sry, didn't read the Tut but from what I understand:

Total_Heroes - Integer
Random_Count - Integer
Hero_Array - Unit Type
Random_Data - If it's a number then, Integer


Cheers
 

Kosire

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ok Hero_Array looks better now. But how can I set each index of it to a unit, without PLACING that unit on the map? selecting it from palette doesnt work
or is this ALL wrong and;
Set Total_Heroes = 8
Set Random_Count = 8
Set Hero_Array[1] = Alchemist
Set Hero_Array[2] = Naga Sea Witch
Set Hero_Array[3] = Tinker
Set Hero_Array[4] = Beastmaster
Set Hero_Array[5] = Dark Ranger
Set Hero_Array[6] = Firelord
Set Hero_Array[7] = Pandaren Brewmaster
Set Hero_Array[8] = Pit Lord

Is not from the "Set Variable" Action Type at all...
Because when I pick hero_array[1] I dont get an option to choose one of the Custom heroes.
 

Kosire

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Well I think Ill go off of that and try to figure this out again tommorow. thanks guys
 

Kosire

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I stopped trying the random Trigger, it jsut isnt necesary for my map right now.
But. Does anyone know a way I can set requirement to a Custom Shop to sell an item only to a specific level, and specific hero?
i.e: I want my shop (titled "Bi) to sell Titanium Armorset (Custom) to a level 15 or higher Force Shielder OR Warrior (Custom Heroes)

Regards,
Kosire
 

Komaqtion

You can change this now in User CP.
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you'll have 2 trigger that with the event:
Unit Acquires a item
then If conditions:
condition: Integer, Level of (Hero Manipulating item) = greater than of equal to 15
Then action, nothing
Else actions, remove Item being manipulated
or something like that
 

Kosire

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Komaqtion
Thanks, I hadnt really thought of trying that kid of thing. with else:remove
although Unless I can pick a specific hero with (Hero Manipulating item) idk how to make it so only certain heros can attain

Cokemonkey11
Sorry didnt know I wasnt allowed to make general titles o_O
 

Kosire

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Well the trigger didnt work. But the level isnt as big a deal cuz i can offset it with fair gold cost.
But How can you make items have a hero class requirement like Paladin only or something ive seen so much in other games
 

Cheddar

This is the way it was meant to be.
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Use the Generic Unit Event "Unit -- unit acquires an item". Then detect if "Hero manipulating item" is unit of type X or Y or Z (Units of type X, Y, and Z will be Paladins). If it's not, get rid of the item and give them some gold back.
 

Kosire

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Ok I have to do it that way instead of just making it not purchasable by some heroes?
Because to do that the trigger would have to also specify each item as its own trigger to make sure only certain heroes dont lose it
 

Cheddar

This is the way it was meant to be.
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How would you plan to make it not purchasable by some heroes?
 

Tyman2007

Ya Rly >.
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Doing that would be impossible without having the hero aquire the item first. You can make an area thats only available to certain heroes then have the shop with the items.
 
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