x11 skill-hero help

Bullbaz

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New message:
Scenario:
A hero can level to level 25 and learn 5 abilities.
Ability 1: Some kind of Offensive spell < 4 levels
Ability 2: Some kind of Defensive spell < 4 levels
Ability 3: Some kind of Passive spell < 4 levels
Ability 4: Ultimate < 3 levels
Ability 5: Attribute bonus


I need help creating triggers that will make the following possible:
Let's say the hero has learned all the abilities to level 1, ability 1, 2 and 3 will at the moment be Arcane spells.
When the hero casts the ulti-ability the following will happen:
ability 1, 2 and 3 will become Fire spells.
When the hero casts the ulti again they will become Frost spells, and when he casts the ulti AGAIN they will become Arcane spells, and from there it will just loop.

My problem is that I can't make the spells show when the ulti is cast (but it shouldn't be too hard), and I can't properly level up the abilities.

Anyone know how to do these triggers? if so, please let me know about them.
OBS: The empty buttonslot at x2 y1 is not available due to Racial Ability
(just so you know if you planned to put something in there)




Previous message: (This is a closer and more confusing description)
btw, I know ur probably not suppose to put such things in a code-box, but i did anyways to save space.
Code:
[SIZE="1"]At the moment I'm making a pvp map, a bit of a DotA-lookalike in the design, but that has no importance, just want to explain where the hero will be used.

[B][U]The Heroes Skills:[/U][/B]
The hero will be a Mage with 5 trainable skills, these skills will be something like:
[I]NOTE: None of the names on anything is 100% set, it's just to show.[/I]
Skill 1: Offensive Spells
Skill 2: Evasive Spells
Skill 3: Passive Spells
Skill 4: Change School of Magic (Ulti)
Skill 5: Attribute bonus

Skill 1, 2 and 3 will each contain 3 spells, 1 Arcane spell, 1 Fire spell and 1 Frost spell. (See where I'm going?)

[B]Skill 1 will contain: [/B]
Arcane Missiles (Arcane)
Fireball (Fire)
Freezing Breath (Frost)

[B]Skill 2 will contain:[/B]
Blink (Arcane)
Not decided (Fire)
Invisibility (Frost)

[B]Skill 3 will contain:[/B]
Arcane Instability (5-20% evasion) (Arcane)
Critical Mass (Attacks have 5-20% Crit Chance) (Fire)
Icy Theraphy (Attacks slow enemies movement speed for 2-5 sec) (Frost)

There's also x3 "Change School of Magic" skills which will enable all spells of one school, and disable the other spells, this skill will be available at level 2.
(why 3 spells? read "My Way" further down.)

[B][U]The Problem:[/U][/B]
I've "figured out" a way to make this all work, however it didn't.
And sure, I could post all of my triggers, but I think there's alot of bugs in it and I don't really think it would help since the way I tried to build this system probably isn't going to work, but I do believe it to be possible!

So, anyone with a smashing idea and some spare time? (possibly alot of spare time)

[B][U]My way:[/U][/B] [I](read if you feel like it, not necessary)[/I]
I'll try to explain how I tried to make this work.

I created 4 dummyskills and gave them to the hero, one dummyskill for each school and one for the ulti. After that I created the passive spells. (not working 100% yet, but that's an easier problem)
I made a trigger that would launch when a unit learned a skill matching one of the dummies, so I started with the Passive dummy.

When a unit learns the passive dummy skill the trigger would disable the dummy, give the unit the 3 passives, disable the fire and the frost spell, launch another trigger and then disable itself. The new trigger would launch every 1 sec of the game, setting an intreger value to the level of the passive dummy skill, and each time it check for the level of the dummy it set's the passive spells level to the same.

As I said earlier there's x3 of the "Change School of Magic" spell, these are:
"Change School of Magic (Arcane to Fire)"
"Change School of Magic (Fire to Frost)"
"Change School of Magic (Frost to Arcane)"
When casting the "Change School of Magic" spell a trigger would launch checking which one of the Change School was cast, so let's say the one being cast is "Change School of Magic (Arcane to Fire)", then this would happen:
Disable "Change School of Magic (Arcane to Fire)"
Enable "Change School of Magic (Fire to Frost)"
Disable "Arcanespell 1,2,3"
Enable "Firespell 1,2,3"


Well, I could keep on explaining, but I think you get it now!

Thanks in advance // Bullbaz

EDIT: I need help making the triggers for this hero and it's abilities! 
(if you already figured that out, it's ok.)[/SIZE]
 

Shadow14l

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1. See where I'm going?
2. why 3 spells? read "My Way" further down.
3. So, anyone with a smashing idea and some spare time? (possibly alot of spare time)

Here are all the questions I found:

1. No, I don't think anyone will if you don't have a real question.
2. This is a rhetorical question.
3. If you need ideas, you should put that in your topic title.
 

Bullbaz

New Member
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1
Don't know if you noticed, but it's pretty much an explanation of what I'm trying to do, and if it's not clear enough I can try to clean it up.
And the fact that I need help making the triggers for this hero should be obvious, if not:
I need help making the triggers for this hero and it's skills.
Thanks
 
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