Tutorial Z-Factor and Proper Late Game Balance of Power

uberfoop

~=Admiral Stukov=~
Reaction score
177
Well, I think that DotAs system is really good. You grow stronger by killing, but being killed with a streak results in extra gold. The point is, that mostly the noobs leave because they don't pwn and try their luck in another game. DotAs key to turn-over the game is to kill the one 'imba' dominating hero via a gangbang and rush into the enemies base => team-play. This happens all the time, if the game lasts long enough and only one "killer hero" gets feeded.

Okey, if the whole enemy team is feeded and plays in a team it is hard.. yes. But real game-goal of DotA is to PREVENT the enemy team growing to strong via tactical movement.

Such methods as you suggested (one team gets nearly defeated => creep spawn increases) will annoy the most people. For example: You fight 20 min to get nearly to the enemy base, one ultimate and the game ends up again in the middle ....
I believe you're taking his article the wrong way. He's not saying that a team should have to spend a lot of time to get the win after nailing a decisive, irreversable advantage. In fact, that's precisely what he's against. He's saying that, once a team does get a clear decisive advantage, the game should end quickly.

I believe your confusion is caused by your assumption that he's recommending the "more creeps when a push is strong" mechanic for all maps, when he isn't; he's saying that, in the context of Blizzards map, which, by the way, is not a typical aos at all, it is a mechanic that works.
 

Viikuna

No Marlo no game.
Reaction score
265
Actually, snowball effect usually makes games last longer, because you need that big snowball to win the game, and its something that can only have in the late game, even if its the early game that determines the team that gets the snowball.

Its the moment when you know you have lost for sure, but you still gotta wait for enemies to finish you off.
 

Ioannes

Oh man, I shot Marvin in the face.
Reaction score
49
I believe you're taking his article the wrong way. He's not saying that a team should have to spend a lot of time to get the win after nailing a decisive, irreversable advantage. In fact, that's precisely what he's against. He's saying that, once a team does get a clear decisive advantage, the game should end quickly.

I believe your confusion is caused by your assumption that he's recommending the "more creeps when a push is strong" mechanic for all maps, when he isn't; he's saying that, in the context of Blizzards map, which, by the way, is not a typical aos at all, it is a mechanic that works.

To be honest, I'm saying that there should NOT exist in a map such a thing as a decisive, irreversible advantage in the first place. I'm saying that such a thing is bad and if it exists in a map, then the games will be fun only part of the time. I think that a spring-like mechanic, of the type seen in 'The Search for Illidan' is the best conceptual decision in an AoS (and other PvP maps, in the form of various handicaps and compensations for the losing side).
147FloorSpring0.jpg


Actually, snowball effect usually makes games last longer, because you need that big snowball to win the game, and its something that can only have in the late game, even if its the early game that determines the team that gets the snowball.

Its the moment when you know you have lost for sure, but you still gotta wait for enemies to finish you off.

No. You do not need the that big snowball to win the game. You are not supposed to need that big snowball to win the game. Because if you do, the game will be decided too soon and the remaining half an hour or whatever will not be pleasant, because one of the teams will have no hope of winning. The map won't be fun.

I think it's a bad idea if in a map you have to wait for enemies to finish you off. Playing during that period would be not fun and a waste of time.

The thing is, how easy is it to get that snowball growing? O_O

Z-factor determines that.:)
 

Viikuna

No Marlo no game.
Reaction score
265
No. You do not need the that big snowball to win the game. You are not supposed to need that big snowball to win the game. Because if you do, the game will be decided too soon and the remaining half an hour or whatever will not be pleasant, because one of the teams will have no hope of winning. The map won't be fun.

I think it's a bad idea if in a map you have to wait for enemies to finish you off. Playing during that period would be not fun and a waste of time.


Dude, I didnt say anything about map being fun or good or anything.

I simply said that snowball effect usually makes games that last longer, and told you why it is like that.
 

Ioannes

Oh man, I shot Marvin in the face.
Reaction score
49
Dude, I didnt say anything about map being fun or good or anything.

I simply said that snowball effect usually makes games that last longer, and told you why it is like that.

W8, how come? :confused:
Positive Z-factor makes games being decided earlier, negative Z-factor makes games decided at the very end. Hence, positive Z-factor and the snowballing it creates are supposed to reduce the game duration (or at least the duration of the real competition between players).
 

tooltiperror

Super Moderator
Reaction score
231
Ioannes, perhaps you should add in more information about how to achieve this, for all different genres of games.
 

Viikuna

No Marlo no game.
Reaction score
265
game duration != the duration of real competition between players
 

uberfoop

~=Admiral Stukov=~
Reaction score
177
To be honest, I'm saying that there should NOT exist in a map such a thing as a decisive, irreversible advantage in the first place. I'm saying that such a thing is bad and if it exists in a map, then the games will be fun only part of the time.
Right, but given the difficulty in determining exactly when that moment of toppling is, the idea that there should be NO time whatsoever in the icky snowballed state is a fairly idealized one.

You might notice in my description, "once a team does get a clear decisive advantage, the game should end quickly," that the result of this as this "quickly" approaches to the implied best value of "in 0 seconds", my model approaches your idealized one; that the switch to a decisive advantage on the part of one team should immediately be a win.


So, our ideas with respect to the ideal situation aren't at odds whatsoever :)



Also, with respect to the springboard idea, I would like to disagree with your argument that having stronger pushes as you approach an enemy base would necessarily be a good thing. Many AoS maps are played largelly outside of the bases, and are carried on in such a way that, if a wave actually pushes past the middle, it could be either random chance OR it resulted from a team ALREADY getting a clear advantage, thus creating stronger waves would do nothing but PREVENT this clear advantage from winning as quickly as it should. By going the other way you're going against your own model of "less post-snowball time = better".
Again, it was a GREAT idea for Blizzard's map, but it's NOT a mechanic that could be simply slapped onto any aos map with the hope that gameplay will be improved.
 

Ioannes

Oh man, I shot Marvin in the face.
Reaction score
49
Ioannes, perhaps you should add in more information about how to achieve this, for all different genres of games.

I will, I guess.

game duration != the duration of real competition between players

I think not, because once the gap of power has grown too big for the losing team to make up for with skill, there is nothing they can do. And so they can legitimately and honourably lay down their arms and stop playing. Because there is nothing they can do to win (unless the top enemy player loses connection or some other extra-game event). Even if their base and towers are still standing.

@uberpoof: point taken :)
 

Viikuna

No Marlo no game.
Reaction score
265
It doesnt matter what you think.
Game duration is the time between game start and game end. Your opinion is not required.
 

Ioannes

Oh man, I shot Marvin in the face.
Reaction score
49
It doesnt matter what you think.
Game duration is the time between game start and game end. Your opinion is not required.

If so, then still, only the competition part is fun.

Bah I'm tired of adding graphs.

Well, I'll simplify the article in a week or two.
 

jwallstone

New Member
Reaction score
33
Just wanted to say that I really liked this article. This is a great must-read for all the starting mapmakers who might still have the "cool uber rewards I can give for kills" mentality. Careful game design is very important, much more so than fancy effects etc, and seems to be missing from a lot of maps.

You may enjoy this site: http://www.mindflare.com/wc3maps/index.htm. I'd recommend the Notes and Writings section, where this mapmaker wrote some very insightful pieces on game design. Also, check out his maps as well - some great concepts in there.

This is a good section:
http://www.mindflare.com/wc3maps/ideas/aos.htm
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
Great tutorial, one of the things I've been considering in my Forest CTF game for a while.

Some feedback:

It may be beneficial to include a section on other types of maps. For example, in games with no difference in players' power but the teamwork and skill of a team (such as team fortress 2, where respawning is a factor), some snowballing/steamrolling is essential, as it prevents stalemates.

It also would be a good idea to include a graph on how a player's power should be used to calculate their reward, i.e. a 1/x graph:
MSP43619c1744642af268g00000db467ec4f8d61h3

So that the further behind a player is, the more reward he/she gets, to increase his/her chance of catching up.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top