Using IsTarget[unit].level is the same as IsTarget[GetUnitId(unit)]. Since once a unit has left the game, getting the unit's id will hopefully return 0, this safety should work 100%.
I'm not sure if AIDS throws an error when you try to get such an ID though, in debug mode. *Shrugs* not that it matters.
>> I know I know, it sucks having the earlier versions.
Anywho thanks for the information, I will do some stress testing later and see what I can find. (I think it has to do with removing the links at inappropriate times.)
Excuse me ,some questions about your Magnetic Field.
If I want that spell to take effect on enemies ONLY, how should I do?
I tried several times ,but just failed...
please reply for me,thank you...
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.