Oh no wonder why I couldn't find it. I thought it might be a part of the World Editor, but I only have RoC, so I didn't find it. Guess I will have to purchase a copy.
I'm still a bit lost as far as setting the conditions for what the AI will do though. Examples would be key - all I can get them to do is gather gold; nothing more, nothing less. : S
Is there any way to get the ai to build units in respect to the Player-Set (or Add) property trigger? I.E., if I make a map where the units cost no food and all player have infinite gold, can I make a custom ai to recognize this?
Anyway, I need some help. I'm making a custom melee(?) map where you build structures by upgrading pre-set "foundations." (Large foundation turns into barracks, medium foundation to farm, small foundation to tower, stuff like that.) My AI is working fine... at least, until it upgrades the Town Hall to tier 2. Then it won't make anything, but it still sends its current units to attack me. (Edit: It won't replace lost units after upgrading to Keep, either.) All units and buildings are completely custom, and, not sure if this helps, the next building it's supposed to make is based off the tavern. Also, I only imported one of my custom units, since everything else just popped up in the AI editor after I imported it.
I'm still a bit lost as far as setting the conditions for what the AI will do though. Examples would be key - all I can get them to do is gather gold; nothing more, nothing less. : S
Bumpity? I've no idea how to make them do anything but gather resources.
Still nada? Is there a "regular" AI I could see somewhere, to tweak a copy to my own designs? I'm trying to make one based on the Elves, but which will allow them to train and use some "campaign only" units, like Sentries.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.