I think he might be refering to the ability used by the Soul Gem in the warcraft campaign. The one that captures hellscream. I didn't think that was an ability though.
I think he might be refering to the ability used by the Soul Gem in the warcraft campaign. The one that captures hellscream. I didn't think that was an ability though.
Okay, so I checked out soul gem, but I still don't think it's as effective as the Cargo Hold setup I've used in my example map.
The pros for soul gem:
- You can easily "capture" more than one unit just by increasing the number of charges, and I imagine you can turn off the floating gem effect. Moreover, I bet the Item Soul Theft ability could be used separately, though I haven't tried.
The main problems with using the soul gem ability is:
- I'd still have to use the Cargo Hold ability to show the devoured units, which means loading friendly units (i.e., copies of the enemy's units) into the devouring unit. This would be fine if it were possible to prevent a Player from emptying the Cargo by clicking on one of the unit's icons in the Cargo Hold.
-Not sure if you can even damage a soul-gem'd unit
> I didn't give it Unload because I'm not letting the Player unload the unit from the creature.
However, your demo map has unloading.
FWIW, with
Load (Zeppelin), with targets: enemy, non-hero
and
Cargo Hold (Meat Wagon), same targets,
you can load any enemy unit that isn't a Hero
and you can't unload them.
To actually kill them while inside:
Events
- Unit - A unit Is loaded into a transport
Conditions
- Some unit-type test here if you also have normal transports
Actions
- Unit Group - Add (Loading unit) to DevourGroup
Events
- Time - Every 2.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in DevourGroup and do
- Unit - Set life of (Picked unit) to ((Life of (Picked unit)) - 10.00)
(That quote from me was posted before I posted my demo map and had no idea what to do)
My demo map does not have Unload All - you can't remove the regular Unload from the Cargo Hold because one can always click on the individual icon in the Cargo.
"I'd still have to use the Cargo Hold ability to show the devoured units, which means loading friendly units (i.e., copies of the enemy's units) into the devouring unit. This would be fine if it were possible to prevent a Player from emptying the Cargo by clicking on one of the unit's icons in the Cargo Hold."
Again, I had to have it such that if the Player attempts to Unload any individual unit, it spits them all out.
Further, even if the Meat Cargo doesn't allow units to be unloaded, which I didn't test, Load from the Goblin Zeppelin does not accept Enemy units as a valid target, even though the Target-Allowed Field has that option...
Have you tested it with the Meat Cargo Hold to see if the Goblin Zeppelin Load ability will accept Enemy units as a target if you're using the Meat Cargo Hold?
"Load" pretty much accepts any targets.
The problem is that it needs to put its units somewhere, that's where the cargo comes into play.
Now, from my experience, I guess that the general behavior of cargos is fixed.
If it is supposed to work on allies, it will only accept allies, regardless of targets.
And the other way around for enemy units.
The targets can be set within some limits of course, like excluding Heroes.
Or only Heroes...
Now, a Zeppelin, obviously, must be able to unload units.
You can remove the Unload ability, but you can still click on the units to unload them one by one.
Meat Wagons can't care for owners of units.
They are supposed to take anything that is dead. Enemy or not.
It also has the feature of not allowing any unloading.
So, yes, cargo...
As for the updating display, I guess this just depends on where the damage is coming from...
That's just a guess though.
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart