X-maul
AKA: Demtrod
- Reaction score
- 201
Rethos Temple - X-maul
Concept
Rethos Temple is a map with 4 bases located in each corner, and a road from each base to the other.
The main concept is that you will be gaining Income every 30 second, based on how many units you've been sending towards the enemy players.
Every time you send a unit, 3 units of that type will be send out, 1 towards each enemy base, one down the center, and 1 down each of the side lanes.
This all might sound verry familiar to you, you might know of this concept from Hero Line Wars, or Line Tower Wars from Warcraft 3, the twist in this map, is that you are also allowed to pick a hero in the start of the game, this hero will be able to defend your base, and defeating the other players.
The map got 8 player spots, 2 in each base. So the players will be playing 2v2v2v2.
The layout of the map.
As I stated the map has 4 bases, 1 in each corner, and then there is the roads between the bases.
If you look at this layout of the map, you will see the red arrows, they indicate the road the units you send, will run. The green and orrange arrows indicate which way the Portals will teleport you.
The Blue circle in the center indicate the Energy Fountain and the Yellow circle indicate the Healing Fountain.
Portals
Portals are scattered over the map, and are used to get from A to B, as fast as possible. It's not 100% sure that the part of the map where the Healing Fountains and Portals are located, will stay the way they are, but for now, there are Portals.
Fountains
The Fountains shown in the Layout map, will regenerate your vitals when you are near them. The healing fountain will regenerate both your shield and your health while you are near. The Energy Fountain will regenerate your energy while you are near.
Also, in your base, while you are near your nexus, you will regenerate both your health, shield and energy at a very fast rate.
Heroes
Heroes are one of the core elements of this map. When the map starts, you will be shown a Hero Selection menu, where you can check out what each hero does, and you will able to select the one you want, but when one player selects a hero, that hero will not be available for the other players.
Each hero got 5 abilities, a passive ability, 3 normal abilities and 1 ultimate ability.
Passive Abilities
Passive abilities are abilities that passively adds something to the hero, this might be a boost to the damage of the hero, a boost to the movement speed, a boost to the health of the hero, ect.
Normal Abilities
Normal abilities are abilities that needs to be learned whenever the hero levels up. The normal abilities can be learned every 3rd level (level 1, 3, 5, 7 and so on) and will have short to moderate cooldown and energy cost.
Ultimate Abilities
Ultimate abilities or Ultimates, are very powerfull abilities that can be learned every 5th level, starting from 6 (6, 11, 16 and so on) and will have a high cooldown and energy cost.
Items
All heroes has an inventory. The inventory got 6 slots, which can be filled with various items, which can be purchases for a currency which is earned passively, by leveling up and by killing enemy heroes.
Item shops are to come, but they will be located in the player base, and there might be a special shop moving around the map.
Stats
There are 6 different stats in the map;
Stamina
Increases max HP by 10 and life regeneration be 0.1 per point.
Mental Defense
Increases Shield by 8 and Shield Regeneration by 0.15 per point.
Wisdom
Increases max Energy by 10 and energy regeneration by 0.15 per point.
Strength
Increases attack damage by 1 per point.
Ability Power
Increases the damage of some abilities.
Critical Strike Chance
Chance of dealing 2 times damage with normal attacks.
Heroes and stats
Heroes will gain stats every level, but the stats can also be increased further by purchasing items. Heroes focused on their basic attack will want to increase their Strength stat, and heroes focused on their abilities will want to focus on increasing their Ability Power stat.
Screenshots
Ingame
Hero Selection
Scoreboard and Statsboard - Toggled while holding Tab
Send Units to gain income
Use your hero to fight the other players, using it's special abilities.
Fountains
Progress:
Terrain
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Triggers
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Systems
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Heroes
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Units (for income)
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Concept
Rethos Temple is a map with 4 bases located in each corner, and a road from each base to the other.
The main concept is that you will be gaining Income every 30 second, based on how many units you've been sending towards the enemy players.
Every time you send a unit, 3 units of that type will be send out, 1 towards each enemy base, one down the center, and 1 down each of the side lanes.
This all might sound verry familiar to you, you might know of this concept from Hero Line Wars, or Line Tower Wars from Warcraft 3, the twist in this map, is that you are also allowed to pick a hero in the start of the game, this hero will be able to defend your base, and defeating the other players.
The map got 8 player spots, 2 in each base. So the players will be playing 2v2v2v2.
The layout of the map.
As I stated the map has 4 bases, 1 in each corner, and then there is the roads between the bases.
If you look at this layout of the map, you will see the red arrows, they indicate the road the units you send, will run. The green and orrange arrows indicate which way the Portals will teleport you.
The Blue circle in the center indicate the Energy Fountain and the Yellow circle indicate the Healing Fountain.
Portals
Portals are scattered over the map, and are used to get from A to B, as fast as possible. It's not 100% sure that the part of the map where the Healing Fountains and Portals are located, will stay the way they are, but for now, there are Portals.
Fountains
The Fountains shown in the Layout map, will regenerate your vitals when you are near them. The healing fountain will regenerate both your shield and your health while you are near. The Energy Fountain will regenerate your energy while you are near.
Also, in your base, while you are near your nexus, you will regenerate both your health, shield and energy at a very fast rate.
Heroes
Heroes are one of the core elements of this map. When the map starts, you will be shown a Hero Selection menu, where you can check out what each hero does, and you will able to select the one you want, but when one player selects a hero, that hero will not be available for the other players.
Each hero got 5 abilities, a passive ability, 3 normal abilities and 1 ultimate ability.
Passive Abilities
Passive abilities are abilities that passively adds something to the hero, this might be a boost to the damage of the hero, a boost to the movement speed, a boost to the health of the hero, ect.
Normal Abilities
Normal abilities are abilities that needs to be learned whenever the hero levels up. The normal abilities can be learned every 3rd level (level 1, 3, 5, 7 and so on) and will have short to moderate cooldown and energy cost.
Ultimate Abilities
Ultimate abilities or Ultimates, are very powerfull abilities that can be learned every 5th level, starting from 6 (6, 11, 16 and so on) and will have a high cooldown and energy cost.
Items
All heroes has an inventory. The inventory got 6 slots, which can be filled with various items, which can be purchases for a currency which is earned passively, by leveling up and by killing enemy heroes.
Item shops are to come, but they will be located in the player base, and there might be a special shop moving around the map.
Stats
There are 6 different stats in the map;
Stamina
Increases max HP by 10 and life regeneration be 0.1 per point.
Mental Defense
Increases Shield by 8 and Shield Regeneration by 0.15 per point.
Wisdom
Increases max Energy by 10 and energy regeneration by 0.15 per point.
Strength
Increases attack damage by 1 per point.
Ability Power
Increases the damage of some abilities.
Critical Strike Chance
Chance of dealing 2 times damage with normal attacks.
Heroes and stats
Heroes will gain stats every level, but the stats can also be increased further by purchasing items. Heroes focused on their basic attack will want to increase their Strength stat, and heroes focused on their abilities will want to focus on increasing their Ability Power stat.
Screenshots
Ingame
Hero Selection
Scoreboard and Statsboard - Toggled while holding Tab
Send Units to gain income
Use your hero to fight the other players, using it's special abilities.
Fountains
Terrain
||||||||||||||||||||
Triggers
||||||||||||||||||||
Systems
||||||||||||||||||||
Heroes
||||||||||||||||||||
Units (for income)
||||||||||||||||||||